예제 #1
0
 /// <summary>
 /// 
 /// </summary>
 void add(GameObject _obj)
 {
     AllowableDistanceStruct _struct = new AllowableDistanceStruct( _obj, false );
     if(!reserchObject(_obj))
         this.objectStruct.Add(_struct);
 }
예제 #2
0
    /// <summary>
    /// Start this instance.
    /// </summary>
    void Start()
    {
        this.myTransform = this.transform;

        List<GameObject> _objects = AllowableDistanceManager.instance.allowableDistanceObjects;
        int count = _objects.Count;

        for(int i = 0; i < count; i++ )
        {
            AllowableDistanceStruct _struct = new AllowableDistanceStruct( _objects[i], false );

            if(!reserchObject(_objects[i]))
                this.objectStruct.Add(_struct);
        }
    }