public WorldAllowPushNotification(string worldId, AllowPushNotification notice, AllowPushNotification game, AllowPushNotification nightNotice) { this.worldId = worldId; this.notice = notice; this.game = game; this.nightNotice = nightNotice; }
public void SetAllowPushNotification(AllowPushNotification notice, AllowPushNotification game, AllowPushNotification nightNotice, Push.SetAllowPushNotificationDelegate callback) { int handlerNum = pushCallback.SetSetAllowPushNotificationCallback(callback); pushAndroidClass.CallStatic("nmg_push_setAllowPushNotification", (int)notice, (int)game, (int)nightNotice, handlerNum); }
/** * @brief 공지, 게임, 야간공지의 푸시 ON/OFF를 할 수 있습니다. * * @param notice AllowPushNotification * @param game AllowPushNotification * @param nightNotice AllowPushNotification * @param callback SetAllowPushNotificationListener to deal with a response to the request. * @see SetAllowPushNotificationDelegate */ public static void SetAllowPushNotification(AllowPushNotification notice, AllowPushNotification game, AllowPushNotification nightNotice, SetAllowPushNotificationDelegate callback) { Log.Debug("[Push] SetAllowPushNotification " + " notice : " + notice + " game : " + game + " nightNotice : " + nightNotice); PushImpl.SetAllowPushNotification(notice, game, nightNotice, callback); }
public void SetAllowPushNotification(AllowPushNotification notice, AllowPushNotification game, AllowPushNotification nightNotice, Push.SetAllowPushNotificationDelegate callback) { }