/// <summary> /// again, descriptive name /// Ensures that AllPlayers variable contains the same number of players as parser.Players does /// </summary> private void ensureParserState() { //Add missing players to AllPlayers foreach (var curItem in parser.Players) { if (!AllPlayers.Select(p => p.AssociatedPlayer).Contains(curItem)) { if (DamageParser.IsBlacklistedUsername(curItem.Name)) { continue; } AllPlayers.Add(new AllPlayersTabPlayerVM(parent, curItem)); } } if (parent.IsZanverseSplit) { if (zanversePlayerVM == null && parser.ZanversePlayer != null) //can be null if zanverse is hidden { zanversePlayerVM = new AllPlayersTabPlayerVM(parent, parser.ZanversePlayer); AllPlayers.Add(zanversePlayerVM); } } else if (zanversePlayerVM != null) { if (AllPlayers.Contains(zanversePlayerVM)) { AllPlayers.Remove(zanversePlayerVM); } zanversePlayerVM = null; } }
private void OnEntityLost(MEntity entity, bool wasNatural) { if (entity.IsPlayer()) { var player = (FFAPlayerBehaviour)entity.GetBehaviour(typeof(FFAPlayerBehaviour).FullName); AllPlayers.Remove(player); } }
public void Remove_ShouldRemovePlayerFromPlayersList() { // Given var allPlayers = new AllPlayers(); var player1 = new Player("Player1"); allPlayers.Add(player1); var player2 = new Player("Player2"); allPlayers.Add(player2); // When allPlayers.Remove(player1); // Then var players = allPlayers.GetAll(); Assert.That(players, Has.Exactly(1).EqualTo(player2)); Assert.That(players.Count, Is.EqualTo(1)); }
private void SwitchSelect(object obj) { IEnumerable args = obj as IEnumerable; List <PlayerCollectionItem> switchPlayers = new List <PlayerCollectionItem>(args.OfType <PlayerCollectionItem>()); if (!switchPlayers.Any()) { return; } if (PlayersInAlias.Contains(switchPlayers[0])) { int index = PlayersInAlias.IndexOf(switchPlayers[0]); switchPlayers.ForEach(player => { PlayersInAlias.Remove(player); AllPlayers.Add(player); player.LinkedAliases.Add(newAlias); }); SelectedPlayersSelectdIndex = index + 1 > PlayersInAlias.Count ? 0 : index; } else { int index = AllPlayers.IndexOf(switchPlayers[0]); switchPlayers.ForEach(player => { PlayersInAlias.Add(player); AllPlayers.Remove(player); player.LinkedAliases.Remove(newAlias); }); AllPlayersSelectdIndex = index + 1 > AllPlayers.Count ? 0 : index; } }
public virtual void Execute(Player player) { _allPlayers.Remove(player); }
public void LeaveSession(string nickName) { AllPlayers.Remove(nickName); }