public void Init() { _defuserCounter = Substitute.For <DefuserCounter>(); _allPlayerControllers = Substitute.For <AllPlayerControllers>(Substitute.For <AllPlayers>()); _lobbyLayer = new GameObject().AddComponent <LobbyLayer>(); _lobbyLayer.Init(_defuserCounter, _allPlayerControllers); _lobbyLayer.nbDefusersText = new GameObject().AddComponent <Text>(); _lobbyLayer.nbExplosivesText = new GameObject().AddComponent <Text>(); _lobbyLayer.playButton = new GameObject().AddComponent <Button>(); }
public void Init() { _allBombs = Substitute.For <AllBombs>( Substitute.For <IRandom>(), new IBomb[0], Substitute.For <IDeviceInfo>() ); _allPlayerControllers = Substitute.For <AllPlayerControllers>(Substitute.For <AllPlayers>()); _defusingTime = Substitute.For <IDefusingTime>(); _defusingLayer = new GameObject().AddComponent <DefusingLayer>(); _defusingLayer.bombImage = new GameObject().AddComponent <Image>(); _defusingLayer.defuseButton = new GameObject().AddComponent <Button>(); _defusingLayer.Init(_allBombs, _allPlayerControllers, _defusingTime); }
public void Init() { var allPlayers = Substitute.For <AllPlayers>(); var defusingTime = Substitute.For <IDefusingTime>(); var defusingTimerUpdatedListener = Substitute.For <IDefusingTimerUpdatedListener>(); var defuseFailedListener = Substitute.For <IDefuseFailedListener>(); var defuseSucceededListener = Substitute.For <IDefuseSucceededListener>(); var defusingState = Substitute.For <DefusingState>( defusingTime, defusingTimerUpdatedListener, defuseFailedListener ); var stdRandom = Substitute.For <IRandom>(); var deviceInfo = Substitute.For <IDeviceInfo>(); _uiController = Substitute.For <IUIController>(); _addNewPlayer = Substitute.For <AddNewPlayer>(allPlayers, null); _setNewDefuseAttempt = Substitute.For <SetNewDefuseAttempt>(stdRandom, allPlayers, Substitute.For <AllBombs>(stdRandom, new IBomb[0], deviceInfo), defusingState, new DefuserCounter(), Substitute.For <INewDefuseAttemptSetListener>()); _initDefusing = Substitute.For <InitDefusing>(defusingState); _startNewGame = Substitute.For <StartNewGame>(Substitute.For <INewGameStartedListener>()); _tryToDefuse = Substitute.For <TryToDefuse>( defusingState, defuseSucceededListener, defuseFailedListener, Substitute.For <IAnalyticsSubmitter>() ); _changeCurrentView = Substitute.For <ChangeCurrentView>(Substitute.For <IViewManager>()); _networkBehaviourChecker = Substitute.For <NetworkBehaviourChecker>(); _allPlayerControllers = new AllPlayerControllers(allPlayers); _spotTheDefuserNetworkDiscovery = Substitute.For <ISpotTheDefuserNetworkDiscovery>(); _playerController = new GameObject().AddComponent <PlayerController>(); _playerController.Init(_addNewPlayer, _startNewGame, _initDefusing, _setNewDefuseAttempt, _tryToDefuse, _changeCurrentView, _allPlayerControllers, _uiController, _networkBehaviourChecker, _spotTheDefuserNetworkDiscovery); }
public void Init(DefuserCounter defuserCounter, AllPlayerControllers allPlayerControllers) { _defuserCounter = defuserCounter; _allPlayerControllers = allPlayerControllers; }
public void Init(AllBombs allBombs, AllPlayerControllers allPlayerControllers, IDefusingTime defusingTime) { _defusingTime = defusingTime; _allPlayerControllers = allPlayerControllers; _allBombs = allBombs; }