//初始化函数
    void Init()
    {
        minSize                       = new Vector2(600, 0);
        RenderSettings.fog            = false;
        _delegate                     = new SceneView.OnSceneFunc(OnSceneFunc);
        SceneView.onSceneGUIDelegate += _delegate;
        m_sBornListPath               = "";
        m_sObstaclePath               = "";
        m_sNavigationPath             = "";
        //加载选择图片
        ChangeTexture(ref _windowInstance.m_ObstcalePng);

        //加载prefab
        string sPrefabPath = "Assets/Z_Temp/Obstacle/SceneEditorPerfab/";

        //ObsPrefabs = AssetDatabase.LoadAssetAtPath( sPrefabPath + "Obstacle.prefab", typeof(GameObject)) as GameObject; ;
        RegionBorn     = AssetDatabase.LoadAssetAtPath(sPrefabPath + "RegionBorn.prefab", typeof(GameObject)) as GameObject;;
        PointBorn      = AssetDatabase.LoadAssetAtPath(sPrefabPath + "PointBorn.prefab", typeof(GameObject)) as GameObject;;
        ScenePointBorn = AssetDatabase.LoadAssetAtPath(sPrefabPath + "ScenePointBorn.prefab", typeof(GameObject)) as GameObject;;
        PathPointBorn  = AssetDatabase.LoadAssetAtPath(sPrefabPath + "PathPointBorn.prefab", typeof(GameObject)) as GameObject;
        PatrolBorn     = AssetDatabase.LoadAssetAtPath(sPrefabPath + "PatrolBorn.prefab", typeof(GameObject)) as GameObject;

        //生成各个父节点
        AllParent = GameObject.Find("Parent");
        if (AllParent == null)
        {
            GameObject parent = AssetDatabase.LoadAssetAtPath(sPrefabPath + "Parent.prefab", typeof(GameObject)) as GameObject;
            AllParent = Instantiate(parent) as GameObject;
            AllParent.transform.position = new Vector3(0, 0, 0);
            AllParent.name = AllParent.name.Replace("(Clone)", "");
        }
        m_csPathGrid             = AllParent.GetComponent <PathGridComponent>();
        m_csPathGrid.m_debugShow = true;
        CheekParent();
        m_csPathGrid.InitArray(false);
        GetFloorHeight();

        _windowInstance.position = new Rect(400, 90, 150, 940);
        BornInfoWindow.OpenWindow();
        EditerDataClass._Instance.Init();
        //InteractionTool.AddObserver(EditerDataClass._Instance);
        //InteractionTool.AddObserver(BornInfoWindow._Instance);
        // InteractionTool.InitObserver();
        //自动导入阻挡文件
        InteractionTool.Importobstacle(true);
    }
    //绘制地图信息
    void DrawMapInfo()
    {
        m_bShowMapInfo = EditorGUILayout.Foldout(m_bShowMapInfo, "地图相关信息");
        if (m_bShowMapInfo)
        {
            StartSpace(1);
            m_csPathGrid.m_debugShow = EditorGUILayout.Toggle("是否显示地图格子", m_csPathGrid.m_debugShow);
            m_bShowRay                = EditorGUILayout.Toggle("是否显示地图射线", m_bShowRay);
            m_bCanClickOtherObj       = EditorGUILayout.Toggle("是否锁定其他对象", m_bCanClickOtherObj);
            m_bObsctaleMode           = EditorGUILayout.Toggle("删除阻挡模式", m_bObsctaleMode);
            m_csPathGrid.m_debugColor = EditorGUILayout.ColorField("地图格子颜色", m_csPathGrid.m_debugColor);

            m_csPathGrid.m_bIsShowObstacle = EditorGUILayout.Toggle("隐藏阻挡", m_csPathGrid.m_bIsShowObstacle);
            m_bIsLockObstacle = EditorGUILayout.Toggle("锁定阻挡", m_bIsLockObstacle);

            Vector2 mapvect2 = EditorGUILayout.Vector2Field("地图大小", new Vector2((int)m_csPathGrid.m_numberOfColumns, (int)m_csPathGrid.m_numberOfRows));
            m_csPathGrid.m_numberOfColumns = (int)mapvect2.x;
            m_csPathGrid.m_numberOfRows    = (int)mapvect2.y;

            m_iCreateRectSize = EditorGUILayout.IntSlider(m_iCreateRectSize, 1, 40);//格子数

            m_iMonseRectSize  = (float)m_iCreateRectSize * 0.2f / (float)2;
            m_fPreObstaclePos = EditorGUILayout.FloatField("地图整体高度", m_fPreObstaclePos);
            BoxCollider pathgridcollider = AllParent.GetComponent <BoxCollider>();
            pathgridcollider.center = new Vector3(((float)m_csPathGrid.m_numberOfColumns) / (float)2, ((float)m_csPathGrid.m_numberOfRows) / (float)2, 0);
            pathgridcollider.size   = new Vector3(((int)mapvect2.x), ((int)mapvect2.y), 0);

            if (GUILayout.Button("匹配地图大小"))
            {
                GetMapMaxAndMin();
            }

            if (GUILayout.Button("修正零点坐标"))
            {
                m_csPathGrid.InitArray(true);
            }

            EndSpace();
        }
    }