public void OnAllMembersData(ref AllMembersDataMsg msg, MyNetworkClient sender) { Debug.Fail("Members data cannot be sent to server"); }
public override void OnAllMembersData(ref AllMembersDataMsg msg) { // Setup members and clients if (msg.Clients != null) { foreach (var client in msg.Clients) { if (!m_memberData.ContainsKey(client.SteamId)) m_memberData.Add(client.SteamId, new MyConnectedClientData() { Name = client.Name, IsAdmin = client.IsAdmin }); if (!m_members.Contains(client.SteamId)) m_members.Add(client.SteamId); if (!Sync.Clients.HasClient(client.SteamId)) Sync.Clients.AddClient(client.SteamId); } } // Setup identities, players, factions ProcessAllMembersData(ref msg); }
public void OnAllMembersData(ref AllMembersDataMsg msg, MyNetworkClient sender) { if (Sync.IsServer) { Debug.Fail("Members data cannot be sent to server"); return; } ProcessAllMembersData(ref msg); }
public override void OnAllMembersData(ref AllMembersDataMsg msg) { if (Sync.IsServer) { Debug.Fail("Members data cannot be sent to server"); return; } ProcessAllMembersData(ref msg); }