public void SceneStart() { AllEventManager eventMgr = AllEventManager.GetInstance(); AllSceneManager sceneMgr = AllSceneManager.GetInstance(); //依存性注入 processProvider_ = startProcessStateProvider_; processProvider_.state_ = BugMenuSceneProcess.SkillSelect; inputSoundProvider_.state_ = BugMenuSceneInputSoundState.Normal; //文字の初期化 for (int i = 0; i < commandParts_.GetCommandWindowTextsCount(); ++i) { commandParts_.CommandWindowChoiceTextChange(i, "ーー"); } //アップカーソルの初期化 upCursor_.gameObject.SetActive(false); //選択肢の初期化 commandParts_.SelectReset(new Vector3(-7.7f, 1.23f, -1)); commandParts_.commandWindowChoicesColliderInactive(); //初期化 processProvider_.init(this); //フェードイン eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 0) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //イベントの最後 //操作の変更 eventMgr.InputProviderChangeEventSet(new KeyBoardNormalTriggerInputProvider()); }
public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager) { AllSceneManager sceneMgr = AllSceneManager.GetInstance(); AllEventManager eventMgr = AllEventManager.GetInstance(); PlayerTrainerData playerData = PlayerTrainerData.GetInstance(); eventMgr.EventUpdate(); if (MonsterMenuManager.skillTradeActive_) { MonsterMenuManager.skillTradeActive_ = false; sceneMgr.inputProvider_ = new KeyBoardSelectInactiveTriggerInputProvider(); //技が設定されていたら if (MonsterMenuManager.skillTradeSkillData_ == null) { //フェードイン eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 0) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); } else { monsterMenuManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_ = 0.5f; monsterMenuManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In; //スキルの行動の選択肢の初期化 nowSkillActionCommandExecuteStateProvider_.state_ = MonsterMenuSceneSkillActionCommandExecute.Swap; monsterMenuManager.GetSkillActionCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4)); string context = "1..." + "\r\n\r\n" + "2の..." + "\r\n\r\n" + "ぽかん!" + "\r\n\r\n" + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).uniqueName_ + "は \r\n" + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()).skillName_ + "を忘れて" + "\r\n\r\n" + MonsterMenuManager.skillTradeSkillData_.skillName_ + "を 覚えた!"; List <string> contexts = t13.Utility.ContextSlice(context, "\r\n\r\n"); //技の反映 playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).SkillSet(MonsterMenuManager.skillTradeSkillData_, monsterMenuManager.GetSkillCommandParts().SelectNumber()); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(PlayerTrainerData.GetInstance().GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber())); //モンスターの技の名前の反映 for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i) { monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_); } //フェードイン eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 0) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //ウィンドウの表示 eventMgr.UpdateGameObjectSet(monsterMenuManager.GetNovelWindowParts().GetUpdateGameObject()); eventMgr.UpdateGameObjectsActiveSetExecute(true); for (int i = 0; i < contexts.Count; ++i) { //文字列の処理 eventMgr.EventTextSet(monsterMenuManager.GetNovelWindowParts().GetNovelWindowEventText(), contexts[i]); eventMgr.EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); eventMgr.AllUpdateEventExecute(0.6f); //Blinkの開始 eventMgr.EventSpriteRendererSet(monsterMenuManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite()); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.BlinkStart); eventMgr.AllUpdateEventExecute(); //Enterの押下待ち eventMgr.EventTriggerSet(); //Blinkの終了 eventMgr.EventSpriteRendererSet(monsterMenuManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite()); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.BlinkEnd); eventMgr.AllUpdateEventExecute(); } //ウィンドウの初期化 eventMgr.EventTextSet(monsterMenuManager.GetNovelWindowParts().GetNovelWindowEventText(), ""); eventMgr.EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); eventMgr.AllUpdateEventExecute(); //ウィンドウの非表示 eventMgr.UpdateGameObjectSet(monsterMenuManager.GetNovelWindowParts().GetUpdateGameObject()); eventMgr.UpdateGameObjectsActiveSetExecute(false); } //操作の変更 eventMgr.InputProviderChangeEventSet(new KeyBoardNormalTriggerInputProvider()); return(MonsterMenuSceneProcess.SkillTradeEventExecute); } //カーソルが動いていたら int commandSelectNumber = monsterMenuManager.GetSkillActionCommandParts().CommandSelectForNumber(new Vector3(), new Vector3(0, 0.55f, 0)); if (commandSelectNumber > -1) { //SE monsterMenuManager.GetInputSoundProvider().UpSelect(); nowSkillActionCommandExecuteStateProvider_.state_ = (MonsterMenuSceneSkillActionCommandExecute)monsterMenuManager.GetSkillActionCommandParts().SelectNumber() + 1; } else if (sceneMgr.inputProvider_.UpSelect()) { //選択肢が動かせたら if (monsterMenuManager.GetSkillActionCommandParts().CommandSelectUp(new Vector3(0, 0.55f, 0))) { //SE monsterMenuManager.GetInputSoundProvider().UpSelect(); nowSkillActionCommandExecuteStateProvider_.state_ = (MonsterMenuSceneSkillActionCommandExecute)monsterMenuManager.GetSkillActionCommandParts().SelectNumber() + 1; } } else if (sceneMgr.inputProvider_.DownSelect()) { //選択肢が動かせたら if (monsterMenuManager.GetSkillActionCommandParts().CommandSelectDown(new Vector3(0, -0.55f, 0))) { //SE monsterMenuManager.GetInputSoundProvider().DownSelect(); nowSkillActionCommandExecuteStateProvider_.state_ = (MonsterMenuSceneSkillActionCommandExecute)monsterMenuManager.GetSkillActionCommandParts().SelectNumber() + 1; } } else if (sceneMgr.inputProvider_.RightSelect()) { } else if (sceneMgr.inputProvider_.LeftSelect()) { } else if (sceneMgr.inputProvider_.SelectEnter() || monsterMenuManager.GetSkillActionCommandParts().MouseLeftButtonTriggerActive()) { //SE monsterMenuManager.GetInputSoundProvider().SelectEnter(); nowSkillActionCommandExecuteStateProvider_.Execute(monsterMenuManager); //スキルの行動の選択肢の初期化 nowSkillActionCommandExecuteStateProvider_.state_ = MonsterMenuSceneSkillActionCommandExecute.Swap; monsterMenuManager.GetSkillActionCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4)); } else if (sceneMgr.inputProvider_.SelectBack() || sceneMgr.inputProvider_.SelectMouseRightTrigger()) { monsterMenuManager.GetSkillActionCommandParts().gameObject.SetActive(false); //スキルの行動の選択肢の初期化 nowSkillActionCommandExecuteStateProvider_.state_ = MonsterMenuSceneSkillActionCommandExecute.Swap; monsterMenuManager.GetSkillActionCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4)); monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderActive(); return(MonsterMenuSceneProcess.SkillSelect); } return(monsterMenuManager.GetNowProcessState().state_); }
public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager) { AllSceneManager sceneMgr = AllSceneManager.GetInstance(); AllEventManager eventMgr = AllEventManager.GetInstance(); PlayerTrainerData playerData = PlayerTrainerData.GetInstance(); eventMgr.EventUpdate(); if (sceneMgr.inputProvider_.UpSelect() || sceneMgr.inputProvider_.MouseWheelValue() > 0) { //SE monsterMenuManager.GetInputSoundProvider().UpSelect(); monsterMenuManager.GetMagazineParts().UpRollMagazineParts(); //操作の変更 eventMgr.InputProviderChangeEventSet(new KeyBoardNormalInputProvider()); monsterMenuManager.GetBulletParts().UpRollStatusInfoParts(); monsterMenuManager.selectMonsterNumber_ += 1; monsterMenuManager.selectMonsterNumber_ %= playerData.GetMonsterDatasLength(); //モンスターのパラメーターの反映 monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_)); //モンスターの技の名前の反映 for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i) { monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_); } //最後のステータスインフォパーツに反映 int referMonsterNumber = (monsterMenuManager.selectMonsterNumber_ + 2) % playerData.GetMonsterDatasLength(); if (monsterMenuManager.swapActive_ && referMonsterNumber == monsterMenuManager.swapSelectNumber_) { monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber)); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetBaseParts().GetBaseSprite().color = new Color32(222, 255, 0, 0); } else { monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber)); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetBaseParts().GetBaseSprite().color = new Color32(255, 255, 255, 0); } //状態異常の表示、非表示 monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetFirstAbnormalStateInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetSecondAbnormalStateInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetFirstAbnormalStateInfoParts().gameObject.SetActive(false); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetSecondAbnormalStateInfoParts().gameObject.SetActive(false); //タイプの表示、非表示 monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetFirstElementInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetSecondElementInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetFirstElementInfoParts().gameObject.SetActive(false); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetSecondElementInfoParts().gameObject.SetActive(false); sceneMgr.inputProvider_ = new InactiveInputProvider(); } else if (sceneMgr.inputProvider_.DownSelect() || sceneMgr.inputProvider_.MouseWheelValue() < 0) { //SE monsterMenuManager.GetInputSoundProvider().DownSelect(); monsterMenuManager.GetMagazineParts().DownRollMagazineParts(); //操作の変更 eventMgr.InputProviderChangeEventSet(new KeyBoardNormalInputProvider()); monsterMenuManager.GetBulletParts().DownRollStatusInfoParts(); monsterMenuManager.selectMonsterNumber_ -= 1; monsterMenuManager.selectMonsterNumber_ = System.Math.Abs((monsterMenuManager.selectMonsterNumber_ + playerData.GetMonsterDatasLength()) % playerData.GetMonsterDatasLength()); //モンスターのパラメーターの反映 monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_)); //モンスターの技の名前の反映 for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i) { monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_); } //最後のステータスインフォパーツに反映 int referMonsterNumber = System.Math.Abs(((monsterMenuManager.selectMonsterNumber_ - 2) + playerData.GetMonsterDatasLength()) % playerData.GetMonsterDatasLength()); if (monsterMenuManager.swapActive_ && referMonsterNumber == monsterMenuManager.swapSelectNumber_) { monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber)); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetBaseParts().GetBaseSprite().color = new Color32(222, 255, 0, 0); } else { monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber)); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetBaseParts().GetBaseSprite().color = new Color32(255, 255, 255, 0); } //状態異常の表示、非表示 monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetFirstAbnormalStateInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetSecondAbnormalStateInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetFirstAbnormalStateInfoParts().gameObject.SetActive(false); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetSecondAbnormalStateInfoParts().gameObject.SetActive(false); //タイプの表示、非表示 monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetFirstElementInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetSecondElementInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetFirstElementInfoParts().gameObject.SetActive(false); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetSecondElementInfoParts().gameObject.SetActive(false); sceneMgr.inputProvider_ = new InactiveInputProvider(); } else if (sceneMgr.inputProvider_.RightSelect()) { } else if (sceneMgr.inputProvider_.LeftSelect()) { } else if (sceneMgr.inputProvider_.SelectEnter() || sceneMgr.inputProvider_.SelectMouseLeftTrigger()) { //None以外だったら if (playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).tribesData_.monsterNumber_ != (int)MonsterTribesDataNumber.None) { //SE monsterMenuManager.GetInputSoundProvider().SelectEnter(); //スワップ中 if (monsterMenuManager.swapActive_) { //スワップ選択中のモンスターと選択中のモンスターが一緒ではなかったら if (monsterMenuManager.swapSelectNumber_ != monsterMenuManager.selectMonsterNumber_) { //スワップ処理 playerData.MonsterSwap(monsterMenuManager.selectMonsterNumber_, monsterMenuManager.swapSelectNumber_); //ステータスインフォへの反映 for (int i = 0; i < (monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() / 2) + 1; ++i) { if (i == 0) { monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(i + 2).MonsterStatusInfoSet(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_)); } else { monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(i + 2).MonsterStatusInfoSet(playerData.GetMonsterDatas((monsterMenuManager.selectMonsterNumber_ + i) % playerData.GetMonsterDatasLength())); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(-i + 2).MonsterStatusInfoSet(playerData.GetMonsterDatas(System.Math.Abs((monsterMenuManager.selectMonsterNumber_ - i + playerData.GetMonsterDatasLength()) % playerData.GetMonsterDatasLength()))); } } //MagazinePartsのSDの画像の変更 for (int i = 0; i < monsterMenuManager.GetMagazineParts().GetMonsterSDsPartsCount(); ++i) { monsterMenuManager.GetMagazineParts().GetMonsterSDsParts(i).GetMonsterSDEventSpriteRenderer().GetSpriteRenderer().sprite = playerData.GetMonsterDatas(i).tribesData_.SDTex_; } //モンスターのパラメーターの反映 monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_)); //モンスターの技の名前の反映 for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i) { monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_); } } monsterMenuManager.swapActive_ = false; //バレットの色の変更 for (int i = 0; i < monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize(); ++i) { monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(i).GetBaseParts().GetBaseSprite().color = new Color(1.0f, 1.0f, 1.0f, monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(i).GetBaseParts().GetBaseSprite().color.a); } } else { monsterMenuManager.GetMonsterActionCommandParts().gameObject.SetActive(true); //操作の変更 AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalTriggerInputProvider(); return(MonsterMenuSceneProcess.MonsterActionSelect); } } } else if (sceneMgr.inputProvider_.SelectBack() || sceneMgr.inputProvider_.SelectMouseRightTrigger()) { //スワップ中じゃなかったら if (!monsterMenuManager.swapActive_) { sceneMgr.inputProvider_ = new InactiveInputProvider(); //フェードアウト eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //シーンの切り替え if (playerData.prepareContinue_) { playerData.prepareContinue_ = false; eventMgr.SceneChangeEventSet(SceneState.GameContinue, SceneChangeMode.Continue); } else { eventMgr.SceneChangeEventSet(SceneState.Map, SceneChangeMode.Change); } } } return(monsterMenuManager.GetNowProcessState().state_); }
public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager) { AllSceneManager sceneMgr = AllSceneManager.GetInstance(); AllEventManager eventMgr = AllEventManager.GetInstance(); PlayerBattleData playerData = PlayerBattleData.GetInstance(); eventMgr.EventUpdate(); if (sceneMgr.inputProvider_.UpSelect() || sceneMgr.inputProvider_.MouseWheelValue() > 0) { //SE monsterMenuManager.GetInputSoundProvider().UpSelect(); monsterMenuManager.GetMagazineParts().UpRollMagazineParts(); //操作の変更 eventMgr.InputProviderChangeEventSet(new KeyBoardNormalInputProvider()); monsterMenuManager.GetBulletParts().UpRollStatusInfoParts(); monsterMenuManager.selectMonsterNumber_ += 1; monsterMenuManager.selectMonsterNumber_ %= playerData.GetMonsterDatasLength(); //モンスターのパラメーターの反映 monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_)); //モンスターの技の名前の反映 for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i) { monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_); } //最後のステータスインフォパーツに反映 int referMonsterNumber = (monsterMenuManager.selectMonsterNumber_ + 2) % playerData.GetMonsterDatasLength(); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber)); //状態異常の表示、非表示 monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetFirstAbnormalStateInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetSecondAbnormalStateInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetFirstAbnormalStateInfoParts().gameObject.SetActive(false); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetSecondAbnormalStateInfoParts().gameObject.SetActive(false); //タイプの表示、非表示 monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetFirstElementInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetSecondElementInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetFirstElementInfoParts().gameObject.SetActive(false); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetSecondElementInfoParts().gameObject.SetActive(false); sceneMgr.inputProvider_ = new InactiveInputProvider(); } else if (sceneMgr.inputProvider_.DownSelect() || sceneMgr.inputProvider_.MouseWheelValue() < 0) { //SE monsterMenuManager.GetInputSoundProvider().DownSelect(); monsterMenuManager.GetMagazineParts().DownRollMagazineParts(); //操作の変更 eventMgr.InputProviderChangeEventSet(new KeyBoardNormalInputProvider()); monsterMenuManager.GetBulletParts().DownRollStatusInfoParts(); monsterMenuManager.selectMonsterNumber_ -= 1; monsterMenuManager.selectMonsterNumber_ = System.Math.Abs((monsterMenuManager.selectMonsterNumber_ + playerData.GetMonsterDatasLength()) % playerData.GetMonsterDatasLength()); //モンスターのパラメーターの反映 monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_)); //モンスターの技の名前の反映 for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i) { monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_); } //最初のステータスインフォパーツに反映 int referMonsterNumber = System.Math.Abs(((monsterMenuManager.selectMonsterNumber_ - 2) + playerData.GetMonsterDatasLength()) % playerData.GetMonsterDatasLength()); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber)); //状態異常の表示、非表示 monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetFirstAbnormalStateInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetSecondAbnormalStateInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetFirstAbnormalStateInfoParts().gameObject.SetActive(false); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetSecondAbnormalStateInfoParts().gameObject.SetActive(false); //タイプの表示、非表示 monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetFirstElementInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetSecondElementInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetFirstElementInfoParts().gameObject.SetActive(false); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetSecondElementInfoParts().gameObject.SetActive(false); sceneMgr.inputProvider_ = new InactiveInputProvider(); } else if (sceneMgr.inputProvider_.RightSelect()) { } else if (sceneMgr.inputProvider_.LeftSelect()) { } else if (sceneMgr.inputProvider_.SelectEnter() || sceneMgr.inputProvider_.SelectMouseLeftTrigger()) { //None以外だったら if (playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).tribesData_.monsterNumber_ != (int)MonsterTribesDataNumber.None) { //SE monsterMenuManager.GetInputSoundProvider().SelectEnter(); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(PlayerBattleData.GetInstance().GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(0)); //技の選択肢の初期化 monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderActive(); monsterMenuManager.GetSkillCommandParts().GetCursorParts().gameObject.SetActive(true); //操作の変更 AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalTriggerInputProvider(); return(MonsterMenuSceneProcess.SkillSelect); } } else if (sceneMgr.inputProvider_.SelectBack() || sceneMgr.inputProvider_.SelectMouseRightTrigger()) { if (playerData.GetMonsterDatas(0).battleActive_) { sceneMgr.inputProvider_ = new InactiveInputProvider(); playerData.changeMonsterNumber_ = 0; playerData.changeMonsterActive_ = true; //フェードアウト eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //シーンの切り替え eventMgr.SceneChangeEventSet(SceneState.Battle, SceneChangeMode.Continue); } } return(monsterMenuManager.GetNowProcessState().state_); }
public void SceneStart() { AllSceneManager sceneMgr = AllSceneManager.GetInstance(); AllEventManager eventMgr = AllEventManager.GetInstance(); //依存性注入 nowProcessState_ = startProcessStateProvider_; nowProcessState_.state_ = MonsterMenuSceneProcess.MonsterSelect; inputSoundProvider_.state_ = MonsterMenuSceneInputSoundState.MonsterSelect; selectMonsterNumber_ = 0; //モンスターの行動選択肢の初期化 monsterActionCommandParts_.gameObject.SetActive(false); //技の選択肢の初期化 skillCommandParts_.commandWindowChoicesColliderInactive(); //BulletPartsの初期化 t13.UnityUtil.ObjectPosMove(bulletParts_.GetEventStatusInfosParts(0).gameObject, new Vector3(bulletParts_.GetEventStatusInfosParts(0).gameObject.transform.localPosition.x, 3.5f, 5)); t13.UnityUtil.ObjectPosMove(bulletParts_.GetEventStatusInfosParts(1).gameObject, new Vector3(bulletParts_.GetEventStatusInfosParts(1).gameObject.transform.localPosition.x, 3.5f, 5)); t13.UnityUtil.ObjectPosMove(bulletParts_.GetEventStatusInfosParts(2).gameObject, new Vector3(bulletParts_.GetEventStatusInfosParts(2).gameObject.transform.localPosition.x, 2.0f, 5)); t13.UnityUtil.ObjectPosMove(bulletParts_.GetEventStatusInfosParts(3).gameObject, new Vector3(bulletParts_.GetEventStatusInfosParts(3).gameObject.transform.localPosition.x, 0.5f, 5)); t13.UnityUtil.ObjectPosMove(bulletParts_.GetEventStatusInfosParts(4).gameObject, new Vector3(bulletParts_.GetEventStatusInfosParts(4).gameObject.transform.localPosition.x, 0.5f, 5)); //MagazinePartsの初期化 magazineParts_.Initialize(); //StatusInfosPartsの色の変更 for (int i = 0; i < (bulletParts_.GetEventStatusInfosPartsSize() / 2) + 1; ++i) { if (i == 0) { bulletParts_.GetEventStatusInfosParts(i).ProcessStateAllColorUpdateExecute(0, t13.TimeFluctProcess.Liner, new Color32(0, 0, 0, 0)); bulletParts_.GetEventStatusInfosParts(bulletParts_.GetEventStatusInfosPartsSize() - 1 - i).ProcessStateAllColorUpdateExecute(0, t13.TimeFluctProcess.Liner, new Color32(0, 0, 0, 0)); } else { bulletParts_.GetEventStatusInfosParts(i).ProcessStateColorUpdateExecute(0, t13.TimeFluctProcess.Liner, new Color32(0, 0, 0, (byte)(255 / ((i % 2) + 1)))); bulletParts_.GetEventStatusInfosParts(bulletParts_.GetEventStatusInfosPartsSize() - 1 - i).ProcessStateColorUpdateExecute(0, t13.TimeFluctProcess.Liner, new Color32(0, 0, 0, (byte)(255 / ((i % 2) + 1)))); } } //状態異常の非表示 bulletParts_.GetEventStatusInfosParts(0).GetFirstAbnormalStateInfoParts().gameObject.SetActive(false); bulletParts_.GetEventStatusInfosParts(0).GetSecondAbnormalStateInfoParts().gameObject.SetActive(false); bulletParts_.GetEventStatusInfosParts(bulletParts_.GetEventStatusInfosPartsSize() - 1).GetFirstAbnormalStateInfoParts().gameObject.SetActive(false); bulletParts_.GetEventStatusInfosParts(bulletParts_.GetEventStatusInfosPartsSize() - 1).GetSecondAbnormalStateInfoParts().gameObject.SetActive(false); //タイプの非表示 bulletParts_.GetEventStatusInfosParts(0).GetFirstElementInfoParts().gameObject.SetActive(false); bulletParts_.GetEventStatusInfosParts(0).GetSecondElementInfoParts().gameObject.SetActive(false); bulletParts_.GetEventStatusInfosParts(bulletParts_.GetEventStatusInfosPartsSize() - 1).GetFirstElementInfoParts().gameObject.SetActive(false); bulletParts_.GetEventStatusInfosParts(bulletParts_.GetEventStatusInfosPartsSize() - 1).GetSecondElementInfoParts().gameObject.SetActive(false); //スキル情報の初期化 skillInfoFrameParts_.SkillInfoReset(); //初期化 nowProcessState_.init(this); //フェードイン eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 0) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //操作の変更 eventMgr.InputProviderChangeEventSet(new KeyBoardNormalInputProvider()); }
public void SceneStart() { AllSceneManager allSceneMgr = AllSceneManager.GetInstance(); AllEventManager allEventMgr = AllEventManager.GetInstance(); PlayerTrainerData playerData = PlayerTrainerData.GetInstance(); //初めての処理だったら if (firstStart_) { firstStart_ = false; //オブジェクトの配置 for (int i = 0; i < floorObjects_.Count; ++i) { floorObjects_[i].gameObject.SetActive(true); } //依存性注入 processProvider_.state_ = MapSceneProcess.PlayerMove; //ウェイト allEventMgr.EventWaitSet(0.5f); //シーンの切り替え allEventMgr.SceneChangeEventSet(SceneState.Map, SceneChangeMode.Change); } else { //依存性注入 processProvider_.state_ = MapSceneProcess.PlayerMove; inputSoundProvider_.state_ = MapSceneInputSoundState.Normal; //主人公の移動の変更 playerMoveMap_.is_move = true; //BGMの再生 AllSceneManager.GetInstance().GetPublicAudioParts().GetBGMAudioSource().clip = ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathDreamers_Map()); AllSceneManager.GetInstance().GetPublicAudioParts().GetBGMAudioSource().Play(); //オブジェクトの配置 for (int i = 0; i < floorObjects_.Count; ++i) { floorObjects_[i].gameObject.SetActive(false); } floorObjects_[playerData.nowMapFloor_].gameObject.SetActive(true); //マップデータに反映 mapData_.MapDataReset(); //各階層の扉の画像の反映 { Sprite[] sprites = ResourcesGraphicsLoader.GetInstance().GetGraphicsAll("MapScene/institute01"); for (int i = floorObjects_.Count - 1; i >= playerData.clearMapFloor_; --i) { floorObjects_[i].GetEventMoveMaps(1).GetEventSpriteRenderer().GetSpriteRenderer().sprite = sprites[44]; floorObjects_[i].GetEventMoveMaps(2).GetEventSpriteRenderer().GetSpriteRenderer().sprite = sprites[43]; floorObjects_[i].GetEventMoveMaps(3).GetEventSpriteRenderer().GetSpriteRenderer().sprite = sprites[51]; floorObjects_[i].GetEventMoveMaps(4).GetEventSpriteRenderer().GetSpriteRenderer().sprite = sprites[52]; } for (int i = 0; i < playerData.clearMapFloor_; ++i) { floorObjects_[i].GetEventMoveMaps(1).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null; floorObjects_[i].GetEventMoveMaps(2).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null; floorObjects_[i].GetEventMoveMaps(3).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null; floorObjects_[i].GetEventMoveMaps(4).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null; } } //各階層の階層イベントの反映 for (int i = floorObjects_.Count - 1; i >= playerData.clearMapFloor_; --i) { floorObjects_[i].GetEventMoveMaps(0).executeEventNum_ = 1; floorObjects_[i].GetEventMoveMaps(1).executeEventNum_ = 0; floorObjects_[i].GetEventMoveMaps(2).executeEventNum_ = 0; } for (int i = 0; i < playerData.clearMapFloor_; ++i) { floorObjects_[i].GetEventMoveMaps(0).executeEventNum_ = 4; floorObjects_[i].GetEventMoveMaps(1).executeEventNum_ = 1; floorObjects_[i].GetEventMoveMaps(2).executeEventNum_ = 1; } //フェードイン allEventMgr.EventSpriteRendererSet( allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 0) ); allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); allEventMgr.AllUpdateEventExecute(0.4f); //イベントの最後 //制御の変更 allEventMgr.InputProviderChangeEventSet(new KeyBoardNormalInputProvider()); } }