void DestroyAlien() { GameObject go = GameObject.Find("Alien_Exp_Sound"); Alien_Exp_Sound ascpt = go.GetComponent <Alien_Exp_Sound>(); ascpt.alien_expl.Play(); //go.audio.Play(); //scscpt.audio.PlayOneShot(scscpt.alien_explosion); //scscpt.alien_expl.Play(); Instantiate(explosion, transform.position, transform.rotation); Destroy(gameObject); }
public void removeStar(int explosion_type) { gscpt.stars_destroyed++; GameObject go = GameObject.Find("Alien_Exp_Sound"); Alien_Exp_Sound ascpt = go.GetComponent <Alien_Exp_Sound>(); ascpt.star_explosion.Play(); //Debug.Break(); //Explodes the star, and makes it impossible to be targeted again if (explosion_type == BIG_EXPLOSION) { if (c == Color.red) { Instantiate(red_explosion, transform.position, transform.rotation); } else if (c == Manager.orange) { Instantiate(orange_explosion, transform.position, transform.rotation); } else if (c == Color.yellow) { Instantiate(yellow_explosion, transform.position, transform.rotation); } else if (c == Manager.green) { Instantiate(green_explosion, transform.position, transform.rotation); } else if (c == Color.blue) { Instantiate(blue_explosion, transform.position, transform.rotation); } else if (c == Manager.purple) { Instantiate(purple_explosion, transform.position, transform.rotation); } else if (c == Manager.aqua) { Instantiate(aqua_explosion, transform.position, transform.rotation); } } collider.enabled = false; orbitRadius = 0; is_moving = false; renderer.enabled = false; r.light.enabled = false; //move under the board so you definitely can't orbit it transform.position = new Vector3(0, 0, -500); is_destroyed = true; }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.C) && gscpt.capac_ammo > 0 && !Manager.is_being_attacked) { //one shot major energy boost Manager.energy += BOOST_SIZE; //sound GameObject go = GameObject.Find("Alien_Exp_Sound"); Alien_Exp_Sound ascpt = go.GetComponent <Alien_Exp_Sound>(); ascpt.boost.Play(); //decrease remaining boosts gscpt.capac_ammo--; } }
void OnCollisionEnter(Collision c) { if (c.transform.name == "Learth(Clone)") { is_activated = true; start_time = Time.time; GameObject go = GameObject.Find("Alien_Exp_Sound"); Alien_Exp_Sound ascpt = go.GetComponent <Alien_Exp_Sound>(); ascpt.invinc.Play(); //make gameobject too small to hit while script is running (then it gets destoryed later) transform.localScale -= transform.localScale; //particle trail for learth Destroy(Manager.lt); Manager.lt = Instantiate(invinc_trail, Manager.l.transform.position, Manager.l.transform.rotation) as GameObject; Manager.lt.transform.parent = Manager.l.transform; } }
void OnCollisionEnter(Collision c) { if (c.transform.name == "Learth(Clone)") { //sound Manager.points += Manager.BOOST_POINTS; Manager.Popup(5, "" + Manager.BOOST_POINTS, this.transform.position); //increment boost counter in manager Manager.boost_count++; GameObject go = GameObject.Find("Alien_Exp_Sound"); Alien_Exp_Sound ascpt = go.GetComponent <Alien_Exp_Sound>(); ascpt.boost_2.Play(); is_activated = true; start_time = Time.time; //make gameobject too small to hit while script is running (then it gets destoryed) transform.localScale -= transform.localScale; } }
void DoJump() { GameObject go = GameObject.Find("Alien_Exp_Sound"); Alien_Exp_Sound ascpt = go.GetComponent <Alien_Exp_Sound>(); ascpt.jump.Play(); //explosion Instantiate(manager.space_jump_effect, Manager.l.transform.position, Manager.l.transform.rotation); // Debug.Break(); Vector3 jump = Learth_Movement.velocity * dist_count; Manager.l.transform.position = new Vector3(Manager.l.transform.position.x + jump.x, Manager.l.transform.position.y + jump.y, Manager.l.transform.position.z + jump.z); Learth_Movement.lastPos.transform.position += jump; ascpt.jump.Play(); Instantiate(manager.space_jump_effect, Manager.l.transform.position, Manager.l.transform.rotation); gscpt.jump_ammo--; dist_count = 50; }
void OnCollisionEnter(Collision collision) { //if learth collides with a space rip, die if (collision.gameObject.name == "Space_Rip(Clone)") { if (!Manager.IS_INVINCIBLE) { Manager.energy -= Manager.SPACE_RIP_COST; } } //if learth collides with a star, die if (collision.gameObject.name == "Star(Clone)") { Starscript scpt = collision.gameObject.GetComponent <Starscript>(); //end level if reach sink /* * * PREVIOUS VERSION END CONDITION * * * if (scpt.is_sink) { * //record delivered energy * Manager.gscpt.energy_delivered = Manager.energy; * //increment level counter * Manager.gscpt.cur_level++; * //set in game to false * Manager.gscpt.in_game = false; * //open the ship outfitter * Application.LoadLevel("Ship_Outfitter"); * } */ //if the invincibility powerup is turned on, instead of dying, blow the star up and steal its energy /* else */ if (Manager.IS_INVINCIBLE && !scpt.isBlackHole) { Manager.Popup(5, "" + Manager.INVINC_ENERGY_BONUS, this.transform.position); Manager.points += Manager.INVINC_ENERGY_BONUS; Starscript col_scpt = collision.gameObject.GetComponent <Starscript>(); col_scpt.removeStar(2); } else if (!scpt.spiral) { //effect Instantiate(reset_effect, Manager.l.transform.position, Manager.l.transform.rotation); Manager.Die(); } } if (collision.gameObject.name == "Wall(Clone)") { WallScript script = collision.gameObject.GetComponent <WallScript>(); if (Manager.IS_INVINCIBLE && script.visible) { Instantiate(explosion, transform.position, transform.rotation); Destroy(collision.gameObject); wall_down = true; } else { //effect Instantiate(reset_effect, Manager.l.transform.position, Manager.l.transform.rotation); //bounce ship off wall - v' = 2 * (v . n) * n - v Vector3 v = Vector3.Normalize(velocity); Vector3 n = last_norm; //normal of the plane we're about to hit float dp = Vector3.Dot(v, n); Vector3 v2 = 2 * dp * n; Vector3 reflected = -1 * (v2 - v); lastPos.position = transform.position - reflected; } } if (collision.gameObject.name == "coin(Clone)") { GameObject go = GameObject.Find("Alien_Exp_Sound"); Alien_Exp_Sound ascpt = go.GetComponent <Alien_Exp_Sound>(); ascpt.coin_grab.Play(); gscpt.coins_collected++; Manager.energy += 3; Manager.Popup(3, "" + Manager.COIN_POINTS, this.transform.position); Manager.points += Manager.COIN_POINTS; cpe = Instantiate(coin_pickup_effect, collision.gameObject.transform.position, collision.gameObject.transform.rotation) as GameObject; Destroy(collision.gameObject); } }