// public bool IsplayerWin { get; set; } public void AddAlienBullet() { int randomN = SplashKit.Rnd(Invaders.Count); if (Invaders.Count != 0) { if (AlienBullets.Count == 0) { AlienBullets.Add(new AlienBullet(Invaders[randomN])); AlienShootSound.Play(); } } }
public void CheckPlayerABulletCollision() { List <AlienBullet> ABulletstoRemove = new List <AlienBullet>(); List <CaveBlock> CaveBlocksToRemove = new List <CaveBlock>(); foreach (var aBullet in AlienBullets) { // Console.WriteLine(Player.CollidedWith(aBullet)); // Console.WriteLine(AlienBullets.Count); if (aBullet.IsOffScreen(GameWindow)) { ABulletstoRemove.Add(aBullet); } if (CaveBlocks.Count != 0) { foreach (var cBlock in CaveBlocks) { if (cBlock.CollidedWith(aBullet)) { ABulletstoRemove.Add(aBullet); CaveBlocksToRemove.Add(cBlock); cBlock.CaveCollide.Play(); } } } if (Player.CollidedWith(aBullet)) { ABulletstoRemove.Add(aBullet); Player.LoseLives(); LoseLifeSound.Play(); } } foreach (var aBullet in ABulletstoRemove) { AlienBullets.Remove(aBullet); } foreach (var cBlock in CaveBlocksToRemove) { CaveBlocks.Remove(cBlock); } ABulletstoRemove.Clear(); CaveBlocksToRemove.Clear(); }