public void SaveAndLoad() { AlgorithmPalette p_original = AlgorithmPalette.DefaultPalette( AlgorithmPluginEnumerator.GetAllLoadedAlgorithms()); DungeonGenerator generator = TestHelpers.GetTestDungeonGenerator(); Assert.IsNotNull(p_original); AlgorithmPaletteSerializer serializer = new AlgorithmPaletteSerializer(); string paletteFile = System.IO.Path.GetTempFileName(); serializer.Save(p_original, paletteFile, FileMode.Create); Assert.IsTrue(File.Exists(paletteFile)); AlgorithmPalette p_loaded = serializer.Load(paletteFile); Assert.IsNotNull(p_loaded); Assert.AreEqual(p_original.Keys.Count, p_loaded.Keys.Count); Assert.IsTrue(Enumerable.SequenceEqual(p_original.Keys, p_loaded.Keys)); foreach (var k in p_original.Keys) { Assert.AreEqual(p_original[k].Info, p_loaded[k].Info); Assert.AreEqual(p_original[k].PaletteColor, p_loaded[k].PaletteColor); } File.Delete(paletteFile); }
public void ExportForPdn() { AlgorithmPalette palette = AlgorithmPalette.DefaultPalette( AlgorithmPluginEnumerator.GetAllLoadedAlgorithms()); Assert.IsNotNull(palette); AlgorithmPaletteSerializer serializer = new AlgorithmPaletteSerializer(); string paletteFile = System.IO.Path.GetTempFileName(); serializer.ExportForPdn(palette, paletteFile, FileMode.Create); Assert.IsTrue(File.Exists(paletteFile)); // TODO actually inspect PDN template file }