예제 #1
0
 private void PerformShowAlert()
 {
     if (alertPanel != null && alertToShow.Count > 0)
     {
         alertPanel.gameObject.SetActive(true);
         bool shouldPauseGame = false;
         alertPanel.StartDialog(alertToShow.ToArray(), shouldPauseGame);
         alertToShow.Clear();
         charactersWhoLeveledUp.Clear();
     }
 }
예제 #2
0
    private void ShowAlert(string message)
    {
        if (SceneManager.GetActiveScene() != SceneManager.GetSceneByName("Intro"))
        {
            if (SceneManager.GetActiveScene() == SceneManager.GetSceneByName("Battle"))
            {
                questController.alertToShow.Insert(0, message);
            }
            else
            {
                alertPanel.gameObject.SetActive(true);

                string[] dialog = new string[] {
                    message
                };
                bool shouldPauseGame = false;
                alertPanel.StartDialog(dialog, shouldPauseGame);
            }
        }
    }