private void OnTriggerExit2D(Collider2D collision) { if (collision.tag.Equals("Character")) { alert.AlertOff(); isPickupItem = false; } }
private void OnTriggerExit2D(Collider2D collision) { if (collision.tag.Equals("Character")) { if (gameObject.tag.Equals("PortalIn")) { PlayerMovement.isPortalIn = false; } else if (gameObject.tag.Equals("PortalOut")) { PlayerMovement.isPortalOut = false; } alert.AlertOff(); } }