static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Test t1 = new Test(); Test t2 = new Test(); // 1 Test t3 = new Test(); Alcatraz a1 = new Alcatraz(); Alcatraz a2 = new Alcatraz(); // Alcatraz a3 = new Alcatraz(); t1.setNumPlayer(2); t2.setNumPlayer(2); // t1.setNumPlayer(3); // t2.setNumPlayer(3); // t3.setNumPlayer(3); a1.init(2, 0); a2.init(2, 1); // a1.init(3, 0); // a2.init(3, 1); // a3.init(3, 2); a1.getPlayer(0).Name = "Player 1"; a1.getPlayer(1).Name = "Player 2"; //a1.getPlayer(2).Name = "Player 3"; a2.getPlayer(0).Name = "Player 1"; a2.getPlayer(1).Name = "Player 2"; //a2.getPlayer(2).Name = "Player 3"; //a3.getPlayer(0).Name = "Player 1"; //a3.getPlayer(1).Name = "Player 2"; //a3.getPlayer(2).Name = "Player 3"; t1.setOther(0, a2); // t1.setOther(1, a3); t2.setOther(0, a1); // t2.setOther(1, a3); // t3.setOther(0, a1); // t3.setOther(1, a2); a1.showWindow(); a1.addMoveListener(t1); a2.showWindow(); a2.addMoveListener(t2); // a3.showWindow(); // a3.addMoveListener(t3); a1.getWindow().FormClosed += new FormClosedEventHandler(Test_FormClosed); a2.getWindow().FormClosed += new FormClosedEventHandler(Test_FormClosed); //a3.getWindow().FormClosed += new FormClosedEventHandler(Test_FormClosed); a1.start(); a2.start(); // a3.start(); Application.Run(); }
public Client initializeClient(int playerID, int numberOfPlayer, ClientData[] data, string uniqueName) { //Game logic clientAlcatraz.init(numberOfPlayer, playerID); for (int j = 1; j < numberOfPlayer + 1; j++) { int help = j - 1; clientAlcatraz.getPlayer(help).Name = "Player " + j; } Client client = new Client(clientAlcatraz, playerID); for (int jj = 0; jj < numberOfPlayer - 1; jj++) { Console.WriteLine("Tell Client" + jj); //System.Threading.Thread.Sleep(5000); Console.WriteLine("send to: " + remoteChatActorClient[jj].Path); Console.WriteLine("send to: " + remoteChatActorClient[jj].PathString); //remoteActor.Tell(client, sender); //string line = ""; //while (line != null && line != "received") //{ // line = Console.ReadLine(); // remoteActor.Tell(client, sender); //} // remoteChatActorClient[jj].Tell(client, child); } playerNumber = numberOfPlayer; return(client); }
public Client initializeClient(int playerID, int numberOfPlayer) { ClientClass clientClass = new ClientClass(numberOfPlayer); Alcatraz clientAlcatraz = new Alcatraz(); clientClass.setNumPlayer(numPlayer); clientAlcatraz.init(numPlayer, playerID); for (int j = 1; j < numPlayer + 1; j++) { int help = j - 1; clientAlcatraz.getPlayer(help).Name = "Player " + j; } return(new Client(clientClass, clientAlcatraz, playerID)); }
public Client initializeClient(int playerID, int numberOfPlayer) { //Game logic clientAlcatraz.init(numberOfPlayer, playerID); for (int j = 1; j < numberOfPlayer + 1; j++) { int help = j - 1; clientAlcatraz.getPlayer(help).Name = "Player " + j; } Client client = new Client(clientAlcatraz, playerID); for (int jj = 0; jj < numberOfPlayer; jj++) { Console.WriteLine("Tell Client" + jj); //remoteChatActorClient[jj].Tell(client, child); } playerNumber = numberOfPlayer; return(client); }
protected override void OnReceive(object message) { Move receivedMove = JsonConvert.DeserializeObject <Move>(message.ToString()); myGame.doMove(myGame.getPlayer(receivedMove.playerId), myGame.getPrisoner(receivedMove.prisonerId), receivedMove.rowOrCol, receivedMove.row, receivedMove.col); }
static void Main() { //++++++++++++++++++++++++++++++++ //+++++ ANBINDUNG ZUM SERVER +++++ //++++++++++++++++++++++++++++++++ /* * Console.WriteLine("To cancel the registration enter 'delete'"); * Console.WriteLine("Please choose a player name:"); * playerName = Console.ReadLine(); * * while (playerName == "") * { * Console.WriteLine("Your name cannot be empty. Please choose a player name:"); * playerName = Console.ReadLine(); * } * try * { * //startActorSystem("alcatraz"); * * // Setup an actor that will handle deadletter type messages * var deadletterWatchMonitorProps = Props.Create(() => new DeadletterMonitor()); * var deadletterWatchActorRef = Globals.ActSys.ActorOf(deadletterWatchMonitorProps, "DeadLetterMonitoringActor"); * * // subscribe to the event stream for messages of type "DeadLetter" * Globals.ActSys.EventStream.Subscribe(deadletterWatchActorRef, typeof(DeadLetter)); * * var localChatActor = Globals.ActSys.ActorOf(Props.Create<GameActor>(), "GameActor"); * * string remoteActorAddressClient1 = "akka.tcp://[email protected]:5555/user/RegisterActor"; * var remoteChatActorClient1 = Globals.ActSys.ActorSelection(remoteActorAddressClient1); * * if (remoteChatActorClient1 != null) * { * * remoteChatActorClient1.Tell(playerName, localChatActor); * * string line = string.Empty; * while (line != null) { * line = Console.ReadLine(); * * if(line == "delete") * { * remoteChatActorClient1.Tell("delete|" + playerName, localChatActor); * } * } * * } else { * Console.WriteLine("Could not get remote actor ref"); * Console.ReadLine(); * } * } * catch (Exception ex) * { * Console.WriteLine(ex); * } */ //ANBINDUNG ZUM SERRVER - end Globals.myName = "Palo"; string testJSON = @"[ {""protocol"":""akka.tcp"",""system"":""alcatraz"",""host"":""localhost"",""port"":5248,""actorName"":""ReceivingActor"",""playerId"":0,""playerName"":""Franz""}, {""protocol"":""akka.tcp"",""system"":""alcatraz"",""host"":""localhost"",""port"":5249,""actorName"":""ReceivingActor"",""playerId"":1,""playerName"":""Bashar""} ]"; string testJSON3 = @"[ {""protocol"":""akka.tcp"",""system"":""alcatraz"",""host"":""localhost"",""port"":5248,""actorName"":""ReceivingActor"",""playerId"":0,""playerName"":""Franz""}, {""protocol"":""akka.tcp"",""system"":""alcatraz"",""host"":""localhost"",""port"":5249,""actorName"":""ReceivingActor"",""playerId"":1,""playerName"":""Bashar""}, {""protocol"":""akka.tcp"",""system"":""alcatraz"",""host"":""localhost"",""port"":5250,""actorName"":""ReceivingActor"",""playerId"":2,""playerName"":""Indrit""} ]"; string testJSON4 = @"[ {""protocol"":""akka.tcp"",""system"":""alcatraz"",""host"":""localhost"",""port"":5248,""actorName"":""ReceivingActor"",""playerId"":0,""playerName"":""Franz""}, {""protocol"":""akka.tcp"",""system"":""alcatraz"",""host"":""localhost"",""port"":5249,""actorName"":""ReceivingActor"",""playerId"":1,""playerName"":""Bashar""}, {""protocol"":""akka.tcp"",""system"":""alcatraz"",""host"":""localhost"",""port"":5250,""actorName"":""ReceivingActor"",""playerId"":2,""playerName"":""Indrit""}, {""protocol"":""akka.tcp"",""system"":""alcatraz"",""host"":""localhost"",""port"":5251,""actorName"":""ReceivingActor"",""playerId"":3,""playerName"":""Palo""} ]"; Globals.AllPlayers = JsonConvert.DeserializeObject <List <ClientData> >(testJSON4); foreach (var item in Globals.AllPlayers) { if (item.playerName == Globals.myName) { Globals.myPlayerId = item.playerId; //break; } else { //Console.WriteLine(item.ToString()); Globals.remoteActorAddresses.Add(item.ToString()); } } if (Globals.AllPlayers.Count == 2) { Game t1 = new Game(); Game t2 = new Game(); Alcatraz a1 = new Alcatraz(); Alcatraz a2 = new Alcatraz(); t1.setNumPlayer(Globals.AllPlayers.Count); t2.setNumPlayer(Globals.AllPlayers.Count); a1.init(2, 0); a2.init(2, 1); a1.getPlayer(0).Name = Globals.AllPlayers.ElementAt(0).playerName; a1.getPlayer(1).Name = Globals.AllPlayers.ElementAt(1).playerName; a2.getPlayer(0).Name = Globals.AllPlayers.ElementAt(0).playerName; a2.getPlayer(1).Name = Globals.AllPlayers.ElementAt(1).playerName; t1.setOther(0, a2); t2.setOther(0, a1); if (Globals.myPlayerId == 0) { a1.showWindow(); var localReceivingActor = Globals.ActSys.ActorOf(Props.Create <ReceivingActor>(a1), "ReceivingActor"); } else if (Globals.myPlayerId == 1) { a2.showWindow(); var localReceivingActor = Globals.ActSys.ActorOf(Props.Create <ReceivingActor>(a2), "ReceivingActor"); } a1.addMoveListener(t1); a2.addMoveListener(t2); a1.getWindow().FormClosed += new FormClosedEventHandler(Test_FormClosed); a2.getWindow().FormClosed += new FormClosedEventHandler(Test_FormClosed); a1.start(); a2.start(); } else if (Globals.AllPlayers.Count == 3) { Game t1 = new Game(); Game t2 = new Game(); Game t3 = new Game(); Alcatraz a1 = new Alcatraz(); Alcatraz a2 = new Alcatraz(); Alcatraz a3 = new Alcatraz(); t1.setNumPlayer(Globals.AllPlayers.Count); t2.setNumPlayer(Globals.AllPlayers.Count); t3.setNumPlayer(Globals.AllPlayers.Count); a1.init(3, 0); a2.init(3, 1); a3.init(3, 2); a1.getPlayer(0).Name = Globals.AllPlayers.ElementAt(0).playerName; a1.getPlayer(1).Name = Globals.AllPlayers.ElementAt(1).playerName; a1.getPlayer(2).Name = Globals.AllPlayers.ElementAt(2).playerName; a2.getPlayer(0).Name = Globals.AllPlayers.ElementAt(0).playerName; a2.getPlayer(1).Name = Globals.AllPlayers.ElementAt(1).playerName; a2.getPlayer(2).Name = Globals.AllPlayers.ElementAt(2).playerName; a3.getPlayer(0).Name = Globals.AllPlayers.ElementAt(0).playerName; a3.getPlayer(1).Name = Globals.AllPlayers.ElementAt(1).playerName; a3.getPlayer(2).Name = Globals.AllPlayers.ElementAt(2).playerName; t1.setOther(0, a2); t1.setOther(1, a3); t2.setOther(0, a1); t2.setOther(1, a3); t3.setOther(0, a1); t3.setOther(1, a2); if (Globals.myPlayerId == 0) { a1.showWindow(); var localReceivingActor = Globals.ActSys.ActorOf(Props.Create <ReceivingActor>(a1), "ReceivingActor"); } else if (Globals.myPlayerId == 1) { a2.showWindow(); var localReceivingActor = Globals.ActSys.ActorOf(Props.Create <ReceivingActor>(a2), "ReceivingActor"); } else if (Globals.myPlayerId == 2) { a3.showWindow(); var localReceivingActor = Globals.ActSys.ActorOf(Props.Create <ReceivingActor>(a3), "ReceivingActor"); } a1.addMoveListener(t1); a2.addMoveListener(t2); a3.addMoveListener(t3); a1.getWindow().FormClosed += new FormClosedEventHandler(Test_FormClosed); a2.getWindow().FormClosed += new FormClosedEventHandler(Test_FormClosed); a3.getWindow().FormClosed += new FormClosedEventHandler(Test_FormClosed); a1.start(); a2.start(); a3.start(); } else if (Globals.AllPlayers.Count == 4) { Game t1 = new Game(); Game t2 = new Game(); Game t3 = new Game(); Game t4 = new Game(); Alcatraz a1 = new Alcatraz(); Alcatraz a2 = new Alcatraz(); Alcatraz a3 = new Alcatraz(); Alcatraz a4 = new Alcatraz(); t1.setNumPlayer(Globals.AllPlayers.Count); t2.setNumPlayer(Globals.AllPlayers.Count); t3.setNumPlayer(Globals.AllPlayers.Count); t4.setNumPlayer(Globals.AllPlayers.Count); a1.init(4, 0); a2.init(4, 1); a3.init(4, 2); a4.init(4, 3); a1.getPlayer(0).Name = Globals.AllPlayers.ElementAt(0).playerName; a1.getPlayer(1).Name = Globals.AllPlayers.ElementAt(1).playerName; a1.getPlayer(2).Name = Globals.AllPlayers.ElementAt(2).playerName; a1.getPlayer(3).Name = Globals.AllPlayers.ElementAt(3).playerName; a2.getPlayer(0).Name = Globals.AllPlayers.ElementAt(0).playerName; a2.getPlayer(1).Name = Globals.AllPlayers.ElementAt(1).playerName; a2.getPlayer(2).Name = Globals.AllPlayers.ElementAt(2).playerName; a2.getPlayer(3).Name = Globals.AllPlayers.ElementAt(3).playerName; a3.getPlayer(0).Name = Globals.AllPlayers.ElementAt(0).playerName; a3.getPlayer(1).Name = Globals.AllPlayers.ElementAt(1).playerName; a3.getPlayer(2).Name = Globals.AllPlayers.ElementAt(2).playerName; a3.getPlayer(3).Name = Globals.AllPlayers.ElementAt(3).playerName; a4.getPlayer(0).Name = Globals.AllPlayers.ElementAt(0).playerName; a4.getPlayer(1).Name = Globals.AllPlayers.ElementAt(1).playerName; a4.getPlayer(2).Name = Globals.AllPlayers.ElementAt(2).playerName; a4.getPlayer(3).Name = Globals.AllPlayers.ElementAt(3).playerName; t1.setOther(0, a2); t1.setOther(1, a3); t1.setOther(2, a4); t2.setOther(0, a1); t2.setOther(1, a3); t2.setOther(2, a4); t3.setOther(0, a1); t3.setOther(1, a2); t3.setOther(2, a4); t4.setOther(0, a1); t4.setOther(1, a2); t4.setOther(2, a3); if (Globals.myPlayerId == 0) { a1.showWindow(); var localReceivingActor = Globals.ActSys.ActorOf(Props.Create <ReceivingActor>(a1), "ReceivingActor"); } else if (Globals.myPlayerId == 1) { a2.showWindow(); var localReceivingActor = Globals.ActSys.ActorOf(Props.Create <ReceivingActor>(a2), "ReceivingActor"); } else if (Globals.myPlayerId == 2) { a3.showWindow(); var localReceivingActor = Globals.ActSys.ActorOf(Props.Create <ReceivingActor>(a3), "ReceivingActor"); } else if (Globals.myPlayerId == 3) { a4.showWindow(); var localReceivingActor = Globals.ActSys.ActorOf(Props.Create <ReceivingActor>(a4), "ReceivingActor"); } a1.addMoveListener(t1); a2.addMoveListener(t2); a3.addMoveListener(t3); a4.addMoveListener(t4); a1.getWindow().FormClosed += new FormClosedEventHandler(Test_FormClosed); a2.getWindow().FormClosed += new FormClosedEventHandler(Test_FormClosed); a3.getWindow().FormClosed += new FormClosedEventHandler(Test_FormClosed); a4.getWindow().FormClosed += new FormClosedEventHandler(Test_FormClosed); a1.start(); a2.start(); a3.start(); a4.start(); } Application.Run(); }
public static bool startgame() { int gamesize = 0; string temp = ""; Console.WriteLine("To cancel the registration enter 'delete'"); Console.WriteLine("Please choose game Size max Size 4:"); temp = Console.ReadLine(); try { int.TryParse(temp, out gamesize); while (String.IsNullOrEmpty(temp) || gamesize == 0 || gamesize > 4 || gamesize < 2) { Console.WriteLine("GameSize cannot be empty or non Number. Please choose a player name:"); temp = Console.ReadLine(); int.TryParse(temp, out gamesize); } } catch (Exception ex) { Console.WriteLine("Please choose game Size:"); } Console.WriteLine("Please choose a player name:"); playerName = Console.ReadLine(); while (playerName == "") { Console.WriteLine("Your name cannot be empty. Please choose a player name:"); playerName = Console.ReadLine(); } try { //startActorSystem("alcatraz"); string unique = DateTime.Now.ToString().Replace("\\", "").Replace("/", "").Replace(":", "").Replace(" ", ""); // Setup an actor that will handle deadletter type messages var deadletterWatchMonitorProps = Props.Create(() => new DeadletterMonitor()); var deadletterWatchActorRef = Globals.ActSys.ActorOf(deadletterWatchMonitorProps, "DeadLetterMonitoringActor" + unique); // subscribe to the event stream for messages of type "DeadLetter" Globals.ActSys.EventStream.Subscribe(deadletterWatchActorRef, typeof(DeadLetter)); var localChatActor = Globals.ActSys.ActorOf(Props.Create <RegisterActor>(), "RegisterActor" + unique); string remoteActorAddressClient1 = "akka.tcp://[email protected]:5555/user/RegisterActor"; var remoteChatActorClient1 = Globals.ActSys.ActorSelection(remoteActorAddressClient1); try { if (remoteChatActorClient1 != null) { remoteChatActorClient1.Tell("register" + playerName + "|" + gamesize, localChatActor); while (line != "gamestart") { if (line == "delete") { remoteChatActorClient1.Tell("delete|" + playerName, localChatActor); line = string.Empty; } } } else { Console.WriteLine("Could not get remote actor ref"); Console.ReadLine(); } } catch (Exception ex) { Console.WriteLine(ex); return(false); } } catch (Exception ex) { Console.WriteLine(ex); return(false); } //ANBINDUNG ZUM SERRVER - end Globals.myName = playerName; /* * string testJSON = @"[ * {""protocol"":""akka.tcp"",""system"":""alcatraz"",""host"":""localhost"",""port"":5248,""actorName"":""ReceivingActor"",""playerId"":0,""playerName"":""Franz""}, * {""protocol"":""akka.tcp"",""system"":""alcatraz"",""host"":""localhost"",""port"":5249,""actorName"":""ReceivingActor"",""playerId"":1,""playerName"":""Bashar""} * ]"; * * * string testJSON3 = @"[ * {""protocol"":""akka.tcp"",""system"":""alcatraz"",""host"":""localhost"",""port"":5248,""actorName"":""ReceivingActor"",""playerId"":0,""playerName"":""Franz""}, * {""protocol"":""akka.tcp"",""system"":""alcatraz"",""host"":""localhost"",""port"":5249,""actorName"":""ReceivingActor"",""playerId"":1,""playerName"":""Bashar""}, * {""protocol"":""akka.tcp"",""system"":""alcatraz"",""host"":""localhost"",""port"":5250,""actorName"":""ReceivingActor"",""playerId"":2,""playerName"":""Indrit""} * ]"; * * string testJSON4 = @"[ * {""protocol"":""akka.tcp"",""system"":""alcatraz"",""host"":""localhost"",""port"":5248,""actorName"":""ReceivingActor"",""playerId"":0,""playerName"":""Franz""}, * {""protocol"":""akka.tcp"",""system"":""alcatraz"",""host"":""localhost"",""port"":5249,""actorName"":""ReceivingActor"",""playerId"":1,""playerName"":""Bashar""}, * {""protocol"":""akka.tcp"",""system"":""alcatraz"",""host"":""localhost"",""port"":5250,""actorName"":""ReceivingActor"",""playerId"":2,""playerName"":""Indrit""}, * {""protocol"":""akka.tcp"",""system"":""alcatraz"",""host"":""localhost"",""port"":5251,""actorName"":""ReceivingActor"",""playerId"":3,""playerName"":""Palo""} * ]"; */ //Console.WriteLine(Globals.remoteActorAddresses.ElementAt(0)); foreach (var item in Globals.AllPlayers) { //Console.WriteLine(item.ToString()); //Globals.remoteActorAddresses.Add(item.ToString()); if (item.playerName == Globals.myName) { Globals.myPlayerId = item.playerId; //break; } else { //Console.WriteLine(item.ToString()); Globals.remoteActorAddresses.Add(item.ToString()); } } if (Globals.AllPlayers.Count == 2) { Game t1 = new Game(); Game t2 = new Game(); Alcatraz a1 = new Alcatraz(); Alcatraz a2 = new Alcatraz(); t1.setNumPlayer(Globals.AllPlayers.Count); t2.setNumPlayer(Globals.AllPlayers.Count); a1.init(2, 0); a2.init(2, 1); a1.getPlayer(0).Name = Globals.AllPlayers.ElementAt(0).playerName; a1.getPlayer(1).Name = Globals.AllPlayers.ElementAt(1).playerName; a2.getPlayer(0).Name = Globals.AllPlayers.ElementAt(0).playerName; a2.getPlayer(1).Name = Globals.AllPlayers.ElementAt(1).playerName; t1.setOther(0, a2); t2.setOther(0, a1); if (Globals.myPlayerId == 0) { a1.showWindow(); var localReceivingActor = Globals.ActSys.ActorOf(Props.Create <ReceivingActor>(a1), "ReceivingActor"); } else if (Globals.myPlayerId == 1) { a2.showWindow(); var localReceivingActor = Globals.ActSys.ActorOf(Props.Create <ReceivingActor>(a2), "ReceivingActor"); } a1.addMoveListener(t1); a2.addMoveListener(t2); a1.getWindow().FormClosed += new FormClosedEventHandler(Test_FormClosed); a2.getWindow().FormClosed += new FormClosedEventHandler(Test_FormClosed); a1.start(); a2.start(); } else if (Globals.AllPlayers.Count == 3) { Game t1 = new Game(); Game t2 = new Game(); Game t3 = new Game(); Alcatraz a1 = new Alcatraz(); Alcatraz a2 = new Alcatraz(); Alcatraz a3 = new Alcatraz(); t1.setNumPlayer(Globals.AllPlayers.Count); t2.setNumPlayer(Globals.AllPlayers.Count); t3.setNumPlayer(Globals.AllPlayers.Count); a1.init(3, 0); a2.init(3, 1); a3.init(3, 2); a1.getPlayer(0).Name = Globals.AllPlayers.ElementAt(0).playerName; a1.getPlayer(1).Name = Globals.AllPlayers.ElementAt(1).playerName; a1.getPlayer(2).Name = Globals.AllPlayers.ElementAt(2).playerName; a2.getPlayer(0).Name = Globals.AllPlayers.ElementAt(0).playerName; a2.getPlayer(1).Name = Globals.AllPlayers.ElementAt(1).playerName; a2.getPlayer(2).Name = Globals.AllPlayers.ElementAt(2).playerName; a3.getPlayer(0).Name = Globals.AllPlayers.ElementAt(0).playerName; a3.getPlayer(1).Name = Globals.AllPlayers.ElementAt(1).playerName; a3.getPlayer(2).Name = Globals.AllPlayers.ElementAt(2).playerName; t1.setOther(0, a2); t1.setOther(1, a3); t2.setOther(0, a1); t2.setOther(1, a3); t3.setOther(0, a1); t3.setOther(1, a2); if (Globals.myPlayerId == 0) { a1.showWindow(); var localReceivingActor = Globals.ActSys.ActorOf(Props.Create <ReceivingActor>(a1), "ReceivingActor"); } else if (Globals.myPlayerId == 1) { a2.showWindow(); var localReceivingActor = Globals.ActSys.ActorOf(Props.Create <ReceivingActor>(a2), "ReceivingActor"); } else if (Globals.myPlayerId == 2) { a3.showWindow(); var localReceivingActor = Globals.ActSys.ActorOf(Props.Create <ReceivingActor>(a3), "ReceivingActor"); } a1.addMoveListener(t1); a2.addMoveListener(t2); a3.addMoveListener(t3); a1.getWindow().FormClosed += new FormClosedEventHandler(Test_FormClosed); a2.getWindow().FormClosed += new FormClosedEventHandler(Test_FormClosed); a3.getWindow().FormClosed += new FormClosedEventHandler(Test_FormClosed); a1.start(); a2.start(); a3.start(); } else if (Globals.AllPlayers.Count == 4) { Game t1 = new Game(); Game t2 = new Game(); Game t3 = new Game(); Game t4 = new Game(); Alcatraz a1 = new Alcatraz(); Alcatraz a2 = new Alcatraz(); Alcatraz a3 = new Alcatraz(); Alcatraz a4 = new Alcatraz(); t1.setNumPlayer(Globals.AllPlayers.Count); t2.setNumPlayer(Globals.AllPlayers.Count); t3.setNumPlayer(Globals.AllPlayers.Count); t4.setNumPlayer(Globals.AllPlayers.Count); a1.init(4, 0); a2.init(4, 1); a3.init(4, 2); a4.init(4, 3); a1.getPlayer(0).Name = Globals.AllPlayers.ElementAt(0).playerName; a1.getPlayer(1).Name = Globals.AllPlayers.ElementAt(1).playerName; a1.getPlayer(2).Name = Globals.AllPlayers.ElementAt(2).playerName; a1.getPlayer(3).Name = Globals.AllPlayers.ElementAt(3).playerName; a2.getPlayer(0).Name = Globals.AllPlayers.ElementAt(0).playerName; a2.getPlayer(1).Name = Globals.AllPlayers.ElementAt(1).playerName; a2.getPlayer(2).Name = Globals.AllPlayers.ElementAt(2).playerName; a2.getPlayer(3).Name = Globals.AllPlayers.ElementAt(3).playerName; a3.getPlayer(0).Name = Globals.AllPlayers.ElementAt(0).playerName; a3.getPlayer(1).Name = Globals.AllPlayers.ElementAt(1).playerName; a3.getPlayer(2).Name = Globals.AllPlayers.ElementAt(2).playerName; a3.getPlayer(3).Name = Globals.AllPlayers.ElementAt(3).playerName; a4.getPlayer(0).Name = Globals.AllPlayers.ElementAt(0).playerName; a4.getPlayer(1).Name = Globals.AllPlayers.ElementAt(1).playerName; a4.getPlayer(2).Name = Globals.AllPlayers.ElementAt(2).playerName; a4.getPlayer(3).Name = Globals.AllPlayers.ElementAt(3).playerName; t1.setOther(0, a2); t1.setOther(1, a3); t1.setOther(2, a4); t2.setOther(0, a1); t2.setOther(1, a3); t2.setOther(2, a4); t3.setOther(0, a1); t3.setOther(1, a2); t3.setOther(2, a4); t4.setOther(0, a1); t4.setOther(1, a2); t4.setOther(2, a3); if (Globals.myPlayerId == 0) { a1.showWindow(); var localReceivingActor = Globals.ActSys.ActorOf(Props.Create <ReceivingActor>(a1), "ReceivingActor"); } else if (Globals.myPlayerId == 1) { a2.showWindow(); var localReceivingActor = Globals.ActSys.ActorOf(Props.Create <ReceivingActor>(a2), "ReceivingActor"); } else if (Globals.myPlayerId == 2) { a3.showWindow(); var localReceivingActor = Globals.ActSys.ActorOf(Props.Create <ReceivingActor>(a3), "ReceivingActor"); } else if (Globals.myPlayerId == 3) { a4.showWindow(); var localReceivingActor = Globals.ActSys.ActorOf(Props.Create <ReceivingActor>(a4), "ReceivingActor"); } a1.addMoveListener(t1); a2.addMoveListener(t2); a3.addMoveListener(t3); a4.addMoveListener(t4); a1.getWindow().FormClosed += new FormClosedEventHandler(Test_FormClosed); a2.getWindow().FormClosed += new FormClosedEventHandler(Test_FormClosed); a3.getWindow().FormClosed += new FormClosedEventHandler(Test_FormClosed); a4.getWindow().FormClosed += new FormClosedEventHandler(Test_FormClosed); a1.start(); a2.start(); a3.start(); a4.start(); } Application.Run(); return(true); }