private void OnTriggerEnter2D(Collider2D collision) { if (collision.TryGetComponent(out IMovement player)) { Alarmed?.Invoke(); } }
private void AlarmOn() { _volumeSmooth.SetVolume(MaxVolume); Alarmed?.Invoke(); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.TryGetComponent(out IMovement player)) { Alarmed?.Invoke(); } }
private void AlarmOn() { _volumeSmooth.SetVolume(MaxVolume); Alarmed?.Invoke(); }