public AkashiTimerViewModel() { this.source = new AkashiTimer(); this.source.TimerTick += this.Tick; this.CompositeDisposable.Add(() => this.source.TimerTick -= this.Tick); NotifyService.Current.UpdateAkashiTimer(this.source); KanColleClient.Current.Proxy.api_req_hensei_change.TryParse() .Where(x => x.IsSuccess) .Subscribe(x => this.Update( int.Parse(x.Request["api_id"]), int.Parse(x.Request["api_ship_idx"]), int.Parse(x.Request["api_ship_id"]) )); KanColleClient.Current.Proxy.api_port.TryParse().Subscribe(x => this.Reset()); KanColleClient.Current.Proxy.api_req_hensei_preset_select.TryParse() .Where(x => x.IsSuccess) .Subscribe(x => this.Update( int.Parse(x.Request["api_deck_id"]) )); KanColleSettings.UseRepairTimer.ValueChanged += (s, e) => this.UpdateVisibility(); this.UpdateVisibility(); }
public void Initialize() { _timeProvider = new TimeProvider(); _shipInventory = new ShipInventory(); _shipInfo = new ShipInfo(null, _shipInventory, new ItemInventory()); _akashiTimer = new AkashiTimer(_shipInfo, new DockInfo(null, null), null, _timeProvider.GetTime); SetupFleet(); }
public AkashiTimerViewModel() { this.source = new AkashiTimer(); this.CompositeDisposable.Add(new PropertyChangedEventListener(source, (sender, args) => this.RaisePropertyChanged(args.PropertyName))); KanColleClient.Current.Proxy.api_req_hensei_change.TryParse().Subscribe(x => this.Update(x.Request)); KanColleClient.Current.Proxy.api_port.TryParse().Subscribe(x => this.Reset()); }
public Sniffer(bool started = false) { Started = started; _itemInfo = new ItemInfo(_itemMaster, _itemInventory); _shipInfo = new ShipInfo(_shipMaster, _shipInventory, _itemInventory); _conditionTimer = new ConditionTimer(_shipInfo); _dockInfo = new DockInfo(_shipInventory, _materialInfo); _akashiTimer = new AkashiTimer(_shipInfo, _dockInfo, _presetDeck); _airBase = new AirBase(_itemInfo); _battleInfo = new BattleInfo(_shipInfo, _itemInfo, _airBase); _logger = new Logger(_shipInfo, _itemInfo, _battleInfo); _questInfo = new QuestInfo(_questCountList); _questCounter = new QuestCounter(_questInfo, _itemInventory, _shipInventory, _battleInfo); _miscTextInfo = new MiscTextInfo(_shipInfo, _itemInfo); _haveState = new List <IHaveState> { _achievement, _materialInfo, _conditionTimer, _exMapInfo, _questInfo }; AdditionalData = new AdditionalData(); }