예제 #1
0
 static AkWaapiClient()
 {
     try
     {
         AkWaapiClient_PINVOKE.SetWampEventCallback(InternalWampEventCallback);
         UnityEditor.EditorApplication.update += ProcessCallbacks;
     }
     catch { }
 }
예제 #2
0
 static AkWaapiClient()
 {
     UnityEditor.EditorApplication.update += ProcessCallbacks;
     AkWaapiClient_PINVOKE.SetWampEventCallback(InternalWampEventCallback);
     UnityEditor.Compilation.CompilationPipeline.assemblyCompilationStarted += CompileStarted;
 }
예제 #3
0
 private static void CompileFinished(string s, UnityEditor.Compilation.CompilerMessage[] message)
 {
     AkWaapiClient_PINVOKE.SetWampEventCallback(InternalWampEventCallback);
 }