protected void UnregisterTriggers(List <int> in_triggerList, AkTriggerBase.Trigger in_delegate) { using (List <int> .Enumerator enumerator = in_triggerList.GetEnumerator()) { while (enumerator.MoveNext()) { uint current = (uint)enumerator.get_Current(); string empty = string.Empty; if (AkUnityEventHandler.triggerTypes.TryGetValue(current, ref empty)) { if (!(empty == "Awake") && !(empty == "Start") && !(empty == "Destroy")) { AkTriggerBase akTriggerBase = (AkTriggerBase)base.GetComponent(UtilityPlugin.GetType(empty)); if (akTriggerBase != null) { AkTriggerBase expr_80 = akTriggerBase; expr_80.triggerDelegate = (AkTriggerBase.Trigger)Delegate.Remove(expr_80.triggerDelegate, in_delegate); if (akTriggerBase.triggerDelegate == null) { Object.Destroy(akTriggerBase); } } } } } } }
protected void UnregisterTriggers(List <int> in_triggerList, AkTriggerBase.Trigger in_delegate) { //Unregister all the triggers and delete them if no one else is registered to them foreach (uint triggerID in in_triggerList) { string triggerName = string.Empty; if (triggerTypes.TryGetValue(triggerID, out triggerName) != false) { // These special triggers are handled differently if (triggerName == "Awake" || triggerName == "Start" || triggerName == "Destroy") { continue; } AkTriggerBase trigger = (AkTriggerBase)GetComponent(Type.GetType(triggerName)); if (trigger != null) { trigger.triggerDelegate -= in_delegate; if (trigger.triggerDelegate == null) { Destroy(trigger); } } } } }
protected void RegisterTriggers(List <int> in_triggerList, AkTriggerBase.Trigger in_delegate) { foreach (uint num in in_triggerList) { string str = string.Empty; if (((triggerTypes.TryGetValue(num, out str) && (str != "Awake")) && (str != "Start")) && (str != "Destroy")) { AkTriggerBase component = (AkTriggerBase)base.GetComponent(UtilityPlugin.GetType(str)); if (component == null) { component = (AkTriggerBase)base.gameObject.AddComponent(UtilityPlugin.GetType(str)); } component.triggerDelegate = (AkTriggerBase.Trigger)Delegate.Combine(component.triggerDelegate, in_delegate); } } }
public void Init(UnityEditor.SerializedObject in_serializedObject, string in_listName = "triggerList", string in_label = "Trigger On: ", bool in_showUseOtherToggle = true) { m_label = in_label; m_showUseOtherToggle = in_showUseOtherToggle; m_triggerList = in_serializedObject.FindProperty(in_listName); m_useOtherObject = in_serializedObject.FindProperty("useOtherObject"); //Get the updated list of all triggers if (m_triggerTypes == null) { m_triggerTypes = AkTriggerBase.GetAllDerivedTypes(); m_triggerTypeNames = new string[m_triggerTypes.Count]; m_triggerTypes.Values.CopyTo(m_triggerTypeNames, 0); m_triggerTypeIDs = new uint[m_triggerTypes.Count]; m_triggerTypes.Keys.CopyTo(m_triggerTypeIDs, 0); } }
protected void RegisterTriggers(List <int> in_triggerList, AkTriggerBase.Trigger in_delegate) { //Register to the appropriate triggers foreach (uint triggerID in in_triggerList) { string triggerName = string.Empty; if (triggerTypes.TryGetValue(triggerID, out triggerName) != false) { // These special triggers are handled differently if (triggerName == "Awake" || triggerName == "Start" || triggerName == "Destroy") { continue; } AkTriggerBase trigger = (AkTriggerBase)GetComponent(Type.GetType(triggerName)); if (trigger == null) { trigger = (AkTriggerBase)gameObject.AddComponent(Type.GetType(triggerName)); } trigger.triggerDelegate += in_delegate; } } }
protected void RegisterTriggers(List<int> in_triggerList, AkTriggerBase.Trigger in_delegate) { //Register to the appropriate triggers foreach(uint triggerID in in_triggerList) { string triggerName = string.Empty; if (triggerTypes.TryGetValue(triggerID, out triggerName) != false) { // These special triggers are handled differently if (triggerName == "Awake" || triggerName == "Start" || triggerName == "Destroy") { continue; } AkTriggerBase trigger = (AkTriggerBase)GetComponent(Type.GetType(triggerName)); if(trigger == null) { trigger = (AkTriggerBase)gameObject.AddComponent(Type.GetType(triggerName)); } trigger.triggerDelegate += in_delegate; } } }
protected void RegisterTriggers(List <int> in_triggerList, AkTriggerBase.Trigger in_delegate) { using (List <int> .Enumerator enumerator = in_triggerList.GetEnumerator()) { while (enumerator.MoveNext()) { uint current = (uint)enumerator.Current; string empty = string.Empty; if (AkUnityEventHandler.triggerTypes.TryGetValue(current, out empty)) { if (!(empty == "Awake") && !(empty == "Start") && !(empty == "Destroy")) { AkTriggerBase akTriggerBase = (AkTriggerBase)base.GetComponent(Type.GetType(empty)); if (akTriggerBase == null) { akTriggerBase = (AkTriggerBase)base.gameObject.AddComponent(Type.GetType(empty)); } AkTriggerBase expr_97 = akTriggerBase; expr_97.triggerDelegate = (AkTriggerBase.Trigger)Delegate.Combine(expr_97.triggerDelegate, in_delegate); } } } } }
protected void UnregisterTriggers(List<int> in_triggerList, AkTriggerBase.Trigger in_delegate) { //Unregister all the triggers and delete them if no one else is registered to them foreach(uint triggerID in in_triggerList) { string triggerName = string.Empty; if (triggerTypes.TryGetValue(triggerID, out triggerName) != false) { // These special triggers are handled differently if (triggerName == "Awake" || triggerName == "Start" || triggerName == "Destroy") { continue; } AkTriggerBase trigger = (AkTriggerBase)GetComponent(Type.GetType(triggerName)); if(trigger != null) { trigger.triggerDelegate -= in_delegate; if(trigger.triggerDelegate == null) { Destroy(trigger); } } } } }