private void Start()
 {
     transform.position = dirFrom;
     missileLauncher    = playerMissileLauncher.GetComponent <AircraftMissileLauncher>();
 }
예제 #2
0
 // Start is called before the first frame update
 private void Start()
 {
     playerMissileLauncher = missileLauncher.GetComponent <AircraftMissileLauncher>();
 }