void Start() { interactableLayerMask = ((1 << enemyLayer) | (1 << interactablesLayer)); pUI = GetComponent <AirTankController>(); pCon = GetComponent <PlayerController>(); pFeedback = GetComponent <PlayerFeedback>(); pAudio = GetComponent <PlayerAudioController>(); animator = pCon.animator; }
void Start() { pCon = Toolbox.GetInstance().GetPlayerManager().GetPlayerController(); airCon = Toolbox.GetInstance().GetPlayerManager().GetAirTankController(); animator = GetComponentInChildren <Animator>(); windTypeSymbol.enabled = false; windDial.SetActive(false); SetNodesBackToIdle(); }
// <<--------------------------------------------- SET UP AIR TANK CONTROLLER ------------------------------------------- >> // public void SetAirTankController(AirTankController _airTankCon) { airTankCon = _airTankCon; }