//public bool status; void Start() { dfs = new UndirectedDepthFirstSearchAlgorithm <string, UndirectedEdge <string> >(AirSystem.graphAir); output = GetComponentInChildren <CreateVertex>(); canv = this.transform.Find("Canvas").GetComponent <Canvas>(); slider = canv.GetComponentInChildren <Slider>(); airSystem = GameObject.Find("PneumaticSystem").GetComponent <AirSystem>(); }
private void Start() { // Получение компонентов вершин // input = transform.Find("Input").GetComponent <CreateVertex>(); output1 = transform.Find("Output 1").GetComponent <CreateVertex>(); output2 = transform.Find("Output 2").GetComponent <CreateVertex>(); // // Получение компонента сладйера // canv = this.transform.Find("Canvas").GetComponent <Canvas>(); slider = canv.GetComponentInChildren <Slider>(); // dfs = new UndirectedDepthFirstSearchAlgorithm <string, UndirectedEdge <string> >(AirSystem.graphAir); airSystem = GameObject.Find("PneumaticSystem").GetComponent <AirSystem>(); }
// Start is called before the first frame update void Start() { dfs = new UndirectedDepthFirstSearchAlgorithm <string, UndirectedEdge <string> >(AirSystem.graphAir); // Получение компонентов вершин // input = transform.Find("Input").GetComponent <CreateVertex>(); output = transform.Find("Output").GetComponent <CreateVertex>(); // Получение компонента слайдера // canv = this.transform.Find("Canvas").GetComponent <Canvas>(); slider = canv.GetComponentInChildren <Slider>(); // Получение компонента AirSystem // airSystem = GameObject.Find("PneumaticSystem").GetComponent <AirSystem>(); isMethodCalled = false; Debug.Log("input name: " + input.myVertexName + " output name: " + output.myVertexName); }