public AimedStateSpawn(AimedFSM _FSM)
 {
     m_AimedFSM = _FSM;
 }
 public AimedStateAttack(AimedFSM _FSM)
 {
     m_AimedFSM = _FSM;
 }
 public AimedStateCreateMuzzle(AimedFSM _FSM)
 {
     m_AimedFSM = _FSM;
 }
 public AimedStateCreateMuzzle(AimedFSM _FSM)
 {
     m_AimedFSM = _FSM;
 }
 public AimedStateDeleteEntity(AimedFSM _FSM)
 {
     m_AimedFSM = _FSM;
 }
 public AimedStateSpawn(AimedFSM _FSM)
 {
     m_AimedFSM = _FSM;
 }
 public AimedStateDeleteEntity(AimedFSM _FSM)
 {
     m_AimedFSM = _FSM;
 }
예제 #8
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 public AimedStateAttack(AimedFSM _FSM)
 {
     m_AimedFSM = _FSM;
 }
 public AimedStateRetreat(AimedFSM _FSM)
 {
     m_AimedFSM = _FSM;
 }