public GameScreen() { escapeWindow = new EscapeWindow(RootWidget); escapeWindow.Visible = false; escapeWindow.Closed += () => escapeWindow.Visible = false; escapeWindow.Logout += Close; escapeWindow.Exit += App.Exit; Container = new Container(Root); // HACK: to display character selection screen nicely Container.Resize(800, 600); Container.Visible = false; MapView = new MapView(Root); MapView.Visible = false; Calendar = new Calendar(Root); Calendar.Visible = false; MenuGrid = new MenuGrid(Root); MenuGrid.Visible = false; HudMenu = new HudMenu(Root); HudMenu.Visible = false; Belt = new Belt(Root); Belt.Visible = false; Chat = new ChatWindow(Root); Chat.Resize(300, 200); Chat.Visible = false; CombatMeter = new CombatMeter(Root); CombatMeter.Visible = false; CombatView = new CombatView(Root); CombatView.Visible = false; CombatWindow = new CombatWindow(Root); CombatWindow.Move(100, 100); CombatWindow.Visible = false; Aim = new AimWidget(Root); Aim.Visible = false; RegisterHotkeys(); }
protected override void OnInit(Point2D position, object[] args) { widget = Session.Screen.Aim; widget.Value = 0; widget.Visible = true; }