private void Sense() { if (AllSenses == null || AllSenses.Length == 0) { AllSenses = GetComponents <ISense>(); } int targetId; int reaction; foreach (ISense sense in AllSenses) { print("Has Sense and is searching"); if (sense.SensedTarget(out targetId, out reaction)) { print("Sensed Target"); //Send as message for everyone to listen to. AiSensoryMessage data = new AiSensoryMessage(); data.SensoryStrength = reaction; data.PlayerId = targetId; MessageBus.SendMessage(MessageBus.MessageType.AiSensoryMessage, data); } } }
public void RecieveMessage <T>(T data) { AiSensoryMessage incomingMessage = data as AiSensoryMessage; _playerSensed.RunTimeValue += incomingMessage.SensoryStrength; Debug.Log($"Recieved message with sensed increase of {incomingMessage.SensoryStrength} and updating player sensed to {_playerSensed.RunTimeValue}"); }