private void Awake() { navMeshAgent = GetComponent <NavMeshAgent>(); animator = GetComponentInChildren <Animator>(); aggroDetection = GetComponent <AggroDetection>(); aggroDetection.OnAggro += AggroDetection_OnAggro; }
private void Awake() { aggroDetection = GetComponent <AggroDetection>(); aggroDetection.OnAggro += AggroDetection_OnAggro; animator = GetComponentInChildren <Animator>(); enemyDirection = GetComponent <Transform>(); coll = GetComponent <Collider>(); }
private void Awake() { navMeshAgent = GetComponent <NavMeshAgent>(); anim = GetComponent <Animator>(); aggroDetection = GetComponent <AggroDetection>(); aggroDetection.OnAggro += AggroDetection_OnAggro; //weaponManager = GetComponent<WeaponManager>(); //weaponManager.HitEnemy += WeaponManager_HitEnemy; //aggroDetection.OnExitAggro += AggroDetection_OnExitAggro; }
private void Awake() { player = GameObject.FindGameObjectWithTag("Player"); distance = GetComponent <NavMeshAgent>(); animator = GetComponentInChildren <Animator>(); checkTime = 0; attacked = false; aggroDetection = GetComponent <AggroDetection>(); aggroDetection.OnAggro += AggroDetection_OnAggro; }
private void Awake() { check = 0; allEnemy = GameObject.FindGameObjectsWithTag("Enemy"); navMeshAgent = GetComponent <NavMeshAgent>(); animator = GetComponentInChildren <Animator>(); transform_child = transform.GetChild(0).GetComponent <Transform>().position; aggroDetection = GetComponent <AggroDetection>(); aggroDetection.OnAggro += AggroDetection_OnAggro; }
private void Awake() { aggroDetection = GetComponent <AggroDetection>(); aggroDetection.OnAggro += AggroDetected; audioSourceController = GetComponent <AudioSourceController>(); }
private void Awake() { aggroDetection = GetComponent <AggroDetection>(); aggroDetection.OnAggro += AggroDetection_OnAggro; }
private void Awake() { aggroDetection = GetComponentInChildren <AggroDetection>(); aggroDetection.OnAggro += Aggrodetection_OnAggro; }