public AgentState(int id, string description, AgentSwitchMode ctiMode, string code, bool agentSelectable, string name = null, bool outboundEnabled = false) { this.Id = id; this.Description = description; this.SwitchMode = ctiMode; this.Code = code; this.AgentSelectable = agentSelectable; this.IsOutboundEnabled = outboundEnabled; this.Name = name ?? description; }
private AgentState getAgentState(AgentStateMessage message) { AgentSwitchMode switchMode = AgentSwitchMode.NewReason; switch (message.State) { case SwitchAgentState.Available: switchMode = AgentSwitchMode.Ready; break; case SwitchAgentState.Busy: switchMode = AgentSwitchMode.NotReady; break; case SwitchAgentState.HandlingInteraction: switchMode = AgentSwitchMode.HandlingInteraction; break; case SwitchAgentState.LoggedIn: switchMode = AgentSwitchMode.LoggedIn; break; case SwitchAgentState.WrapUp: switchMode = AgentSwitchMode.WrapUp; break; default: break; } // TODO: Better match var agentState = InteractionManager.AgentStates.FirstOrDefault(s => s.SwitchMode == switchMode); if (agentState == null) { agentState = StandardAgentStates.Unknown; } return(agentState); }