private void Start()
        {
            agentStateManager = this.GetComponent <AgentStateManager>();

            this.OnTriggerEnterAsObservable()
            .Where(collision => collision.tag == "Explosion")
            .Subscribe(_ => agentStateManager.SetPlayerState(AgentState.Collapse));
        }
예제 #2
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        // Start is called before the first frame update
        void Start()
        {
            agentStateManager = this.GetComponent <AgentStateManager>();

            this.agentStateManager
            .CurrentPlayerState
            .Where(state => state == AgentState.Collapse)
            .Subscribe(_ => this.hp.Value -= 100.0f)
            .AddTo(this);
        }
예제 #3
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        // Start is called before the first frame update
        void Start()
        {
            agentStateManager = this.GetComponent <AgentStateManager>();

            agentStateManager
            .CurrentPlayerState
            .Where(state => state == AgentState.Collapse)
            .Delay(TimeSpan.FromSeconds(1.0f))
            .Subscribe(_ => agentStateManager.SetPlayerState(AgentState.Idle))
            .AddTo(this);
        }
        /// <summary>
        /// This is a required override,
        /// This method is called by UII to Set the low level interface for CTI.
        /// This interface is also used to initialize the AgentState and CallState Managers
        /// </summary>
        /// <param name="ctiRoot">Pointer to the UII Cti Base Object</param>
        public override void SetRootCtiInterface(ICtiControl ctiRoot)
        {
            // Set up the AgentState Manager, and Set the internal UII Object Agent State object.
            localAgentStateManager = new AgentStateManager(ctiRoot);
            AgentStateManager      = (ICtiAgentStateManager)localAgentStateManager;

            // Set up the CallState Manager, and Set the internal UII Object Call State object.
            localCallStateManager = new CallStateManager(ctiRoot);
            CallStateManager      = (ICtiCallStateManager)localCallStateManager;

            // Wire base events for call management.
            if (CallStateManager != null)
            {
                CallStateManager.EnableAutoAnswer = true;
                CallStateManager.EnableOverrideAutoAnswerOnExistingCalls = true;
                CallStateManager.CallManagerStateNewCall += new EventHandler <NewCallEventArgs>(OnCallManagerStateNewCall);
                CallStateManager.CallManagerStateUpdate  += new EventHandler <CtiCallEventArgs>(OnCallManagerStateUpdate);
            }
            base.SetRootCtiInterface(ctiRoot);
        }