// Use this for initialization void Start() { m_roomNo = 6; m_agentObjectiveTextScript = GetComponent <AgentObjectiveText> (); roomNameText.text = m_roomName[m_roomNo]; objectiveText.text = string.Format("Current Objective: {0}", m_objectives[m_currentObjectiveInt]); mapButtonLength = mapLocations.Length; m_locationSprites = new Sprite[mapButtonLength]; for (int i = 0; i < mapButtonLength; i++) { m_locationSprites [i] = mapLocations [i].GetComponent <Image> ().sprite; } UpdateMapLocation(); }
void Start() { m_agentObjectiveTextScript = GetComponent <AgentObjectiveText> (); objectiveText.text = string.Format("Current Objective: {0}", m_objectives[m_currentObjectiveInt]); StartCoroutine(TutorialWaypoints()); }