private void AnimationSetup() { if (sound_Walk == null) { sound_Walk = transform.FindChild("WalkinSound").GetComponent <AudioSource>(); } if (agentMotor == null) { agentMotor = GetComponent <AgentMovementMotor>(); } if (animComp == null) { animComp = GetComponent <Animation> (); } animComp.wrapMode = WrapMode.Loop; // Play ( PLAYER_ANIMATIONS[index] ) // loop in sync animComp["Idle"].layer = 1; // 0 animComp["Walk"].layer = 1; // 1 animComp["WalkAim"].layer = 1; // 2 animComp["WalkFire"].layer = 1; // 3 animComp["Run"].layer = 1; // 4 animComp["RunAim"].layer = 1; // 5 animComp["RunFire"].layer = 1; // 6 animComp["RunJump"].layer = 1; // 7 animComp["Standing"].layer = 1; // 8 animComp["StandingFire"].layer = 1; // 9 animComp["StandingAim"].layer = 1; // 10 animComp["StandingJump"].layer = 1; // 11 animComp["RelaxedWalk"].layer = 1; // 12 animComp.SyncLayer(1); //animComp.CrossFade ("Idle", 0.5f, PlayMode.StopAll); }
private void AnimationSetup() { if (sound_Walk == null) sound_Walk = transform.FindChild("WalkinSound").GetComponent<AudioSource>(); if (agentMotor == null) agentMotor = GetComponent<AgentMovementMotor>(); if (animComp == null) animComp = GetComponent<Animation> (); animComp.wrapMode = WrapMode.Loop; // Play ( PLAYER_ANIMATIONS[index] ) // loop in sync animComp["Idle"].layer = 1; // 0 animComp["Walk"].layer = 1; // 1 animComp["WalkAim"].layer = 1; // 2 animComp["WalkFire"].layer = 1; // 3 animComp["Run"].layer = 1; // 4 animComp["RunAim"].layer = 1; // 5 animComp["RunFire"].layer = 1; // 6 animComp["RunJump"].layer = 1; // 7 animComp["Standing"].layer = 1; // 8 animComp["StandingFire"].layer = 1; // 9 animComp["StandingAim"].layer = 1; // 10 animComp["StandingJump"].layer = 1; // 11 animComp["RelaxedWalk"].layer = 1; // 12 animComp.SyncLayer (1); //animComp.CrossFade ("Idle", 0.5f, PlayMode.StopAll); }