void SetReferences() { ResourcesDataControllerRef = GameObject.Find("GameManager").GetComponent <ResourcesDataController>(); _agentsParent = GameObject.Find("Agents"); _agentTargetsParent = GameObject.Find("AgentsTargets"); AgentMemory = GetComponent <AgentMemory>(); NeedsManager = GetComponent <AgentNeedsManager>(); StateMachineRef = GetComponent <AgentStateMachine>(); DecisionMaker = GetComponent <AgentDecisionMaker>(); }
private void Awake() { agentMemory = GetComponent <AgentMemory>(); }