public void Use(AgentData agentData) { agentData.Heal(HealingAmount); Destroy(gameObject); }
public void ResetHealth() { _agentData.Heal(100); }
public void Use(AgentData agentData) { agentData.Heal(HealingAmount); Destroy(gameObject); }
public void ResetHealth() { _agentData.Heal(100); }