void OnTriggerEnter(Collider collidedObject) { try { if ((collidedObject.gameObject != null) && (gameObject != null) && (agentBehaviours != null)) { if (collidedObject.gameObject.Equals(agentBehaviours.Home) && isNight) { if (!agentBehaviours.HasHomeNotBuilt()) { canBeEaten = false; } else { canBeEaten = true; } agentBehaviours.StayHome(); } if (collidedObject.gameObject.tag.Equals("Food") && agentBehaviours.IsGatheringFood) { agentBehaviours.GatherFood(); } else if (collidedObject.gameObject.tag.Equals("Rock") && agentBehaviours.IsGatheringRock) { agentBehaviours.GatherRock(); } else if (collidedObject.gameObject.tag.Equals("BridgeNotAvailable") && agentBehaviours.IsBuildingBridge) { ABOD3_Bridge.GetInstance().AletForElement(botNumber, "DE-ReadyToBuild", "DE"); ABOD3_Bridge.GetInstance().AletForElement(botNumber, "BuildBridge", "A"); agentBehaviours.BuildBridge(); } else if (collidedObject.gameObject.Equals(agentBehaviours.Home) && agentBehaviours.IsGoingHome) { CGotHome(); } } } catch (System.Exception e) // REALLY BAD FIX! { Debug.LogError(e); } }