internal static void OnAfterScenarioFinished(object sender, TestItemFinishedEventArgs eventArg)
 {
     try
     {
         AfterScenarioFinished?.Invoke(sender, eventArg);
     }
     catch (Exception exp)
     {
         Logger.Error($"Exception occured in {nameof(OnAfterScenarioFinished)} event handler: {exp}");
     }
 }
예제 #2
0
 internal static void OnAfterScenarioFinished(object sender, TestItemFinishedEventArgs eventArg)
 {
     AfterScenarioFinished?.Invoke(sender, eventArg);
 }