internal static void OnAfterScenarioFinished(object sender, TestItemFinishedEventArgs eventArg) { try { AfterScenarioFinished?.Invoke(sender, eventArg); } catch (Exception exp) { Logger.Error($"Exception occured in {nameof(OnAfterScenarioFinished)} event handler: {exp}"); } }
internal static void OnAfterScenarioFinished(object sender, TestItemFinishedEventArgs eventArg) { AfterScenarioFinished?.Invoke(sender, eventArg); }