private KeyboardService() { Helper.KeyDown = (e) => { e.Handled = true; // use this to place focus in search box if (e.OnlyControl && e.Character.ToString().ToLower().Equals("e")) { AfterControlEGesture?.Invoke(); } // use this for hamburger menu else if (e.VirtualKey == Windows.System.VirtualKey.GamepadMenu) { AfterMenuGesture?.Invoke(); } // anything else else { e.Handled = false; } AfterKeyDown?.Invoke(e); }; }
public GestureService(IBackButtonService backService, IKeyboardService keyService) { Two.BackService = backService as IBackButtonService2; Two.BackService.BackRequested += (s, e) => { BackRequested2?.Invoke(s, e); if (AllowBackRequested) { BackRequested?.Invoke(s, e); } }; Two.BackService.ForwardRequested += (s, e) => { ForwardRequested2?.Invoke(s, e); if (AllowForwardRequested) { ForwardRequested?.Invoke(s, e); } }; Two.KeyService = keyService as IKeyboardService2; Two.KeyService.AfterSearchGesture += (s, e) => AfterSearchGesture?.Invoke(s, e); Two.KeyService.AfterMenuGesture += (s, e) => AfterMenuGesture?.Invoke(s, e); Two.KeyService.AfterKeyDown += (s, e) => AfterKeyDown?.Invoke(s, e); }
/// <remarks> /// This must be called AFTER the first window is created. /// </remarks> void IKeyboardService2.Setup() { _helper = new KeyboardHelper { KeyDown = (e) => { e.Handled = true; if (e.OnlyControl && e.Character.ToString().ToLower().Equals("e")) { AfterSearchGesture?.Invoke(this, EventArgs.Empty); } else if (e.VirtualKey == Windows.System.VirtualKey.GamepadMenu) { AfterMenuGesture?.Invoke(this, EventArgs.Empty); } else { e.Handled = false; } AfterKeyDown?.Invoke(this, e); } }; }
/// <remarks> /// This must be called AFTER the first window is created. /// </remarks> public void Setup() { if (_Setup) { return; } else { _Setup = true; } _helper = new KeyboardHelper() { KeyDown = (e) => { e.Handled = true; // use this to place focus in search box if (e.OnlyControl && e.Character.ToString().ToLower().Equals("e")) { AfterControlEGesture?.Invoke(); } // use this for hamburger menu else if (e.VirtualKey == Windows.System.VirtualKey.GamepadMenu) { AfterMenuGesture?.Invoke(); } // anything else else { e.Handled = false; } AfterKeyDown?.Invoke(e); } }; }
/// <summary> /// Creates a KeyboardService instance. /// </summary> public KeyboardService() { _keyboardController = new KeyboardController(); _keyboardController.KeyDown = (e) => { e.Handled = true; // use this to hide and show the menu if (e.OnlyWindows && e.Character.ToString().ToLower().Equals("z")) { AfterWindowZGesture?.Invoke(); } // use this to place focus in search box else if (e.OnlyControl && e.Character.ToString().ToLower().Equals("e")) { AfterControlEGesture?.Invoke(); } // use this to nav back else if (e.VirtualKey == Windows.System.VirtualKey.GoBack) { AfterBackGesture?.Invoke(); } else if (e.VirtualKey == Windows.System.VirtualKey.NavigationLeft) { AfterBackGesture?.Invoke(); } else if (e.VirtualKey == Windows.System.VirtualKey.GamepadLeftShoulder) { AfterBackGesture?.Invoke(); } else if (e.OnlyAlt && e.VirtualKey == Windows.System.VirtualKey.Back) { AfterBackGesture?.Invoke(); } else if (e.OnlyAlt && e.VirtualKey == Windows.System.VirtualKey.Left) { AfterBackGesture?.Invoke(); } // use this to nav forward else if (e.VirtualKey == Windows.System.VirtualKey.GoForward) { AfterForwardGesture?.Invoke(); } else if (e.VirtualKey == Windows.System.VirtualKey.NavigationRight) { AfterForwardGesture?.Invoke(); } else if (e.VirtualKey == Windows.System.VirtualKey.GamepadRightShoulder) { AfterForwardGesture?.Invoke(); } else if (e.OnlyAlt && e.VirtualKey == Windows.System.VirtualKey.Right) { AfterForwardGesture?.Invoke(); } else { e.Handled = false; } // call the general callback where pages can subsribe for. AfterKeyDown?.Invoke(e); }; _keyboardController.GoBackGestured = () => { AfterBackGesture?.Invoke(); }; _keyboardController.GoForwardGestured = () => { AfterForwardGesture?.Invoke(); }; }