예제 #1
0
 public override void Register()
 {
     AfterEffectApply.Add(new EffectApplyHandler(OnApply, 0, AuraType.ModDecreaseSpeed, AuraEffectHandleModes.Real));
     AfterEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.ModDecreaseSpeed, AuraEffectHandleModes.Real));
     DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalculateAmount, 0, AuraType.ModDecreaseSpeed));
     OnEffectPeriodic.Add(new EffectPeriodicHandler(HandleDummy, 2, AuraType.PeriodicDummy));
 }
예제 #2
0
 public override void Register()
 {
     AfterEffectRemove.Add(new EffectApplyHandler(OnRemove, 1, AuraType.Dummy, AuraEffectHandleModes.Real));
     DoCheckProc.Add(new CheckProcHandler(CheckProc));
     OnEffectProc.Add(new EffectProcHandler(HandleProc, 1, AuraType.Dummy));
 }
예제 #3
0
 public override void Register()
 {
     OnEffectApply.Add(new EffectApplyHandler(OnApply, 0, AuraType.ControlVehicle, AuraEffectHandleModes.Real));
     AfterEffectRemove.Add(new EffectApplyHandler(AfterRemove, 0, AuraType.ControlVehicle, AuraEffectHandleModes.Real));
 }
예제 #4
0
 public override void Register()
 {
     AfterEffectApply.Add(new EffectApplyHandler(AfterApply, 0, AuraType.Dummy, AuraEffectHandleModes.ChangeAmountMask));
     AfterEffectRemove.Add(new EffectApplyHandler(AfterRemove, 0, AuraType.Dummy, AuraEffectHandleModes.ChangeAmountMask));
 }
예제 #5
0
 public override void Register()
 {
     OnEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.ModShapeshift, AuraEffectHandleModes.Real));
     AfterEffectRemove.Add(new EffectApplyHandler(AfterRemove, 0, AuraType.ModShapeshift, AuraEffectHandleModes.Real));
 }
예제 #6
0
 public override void Register()
 {
     AfterEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.PeriodicDamage, AuraEffectHandleModes.Real));
 }
예제 #7
0
 public override void Register()
 {
     AfterEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.FeatherFall, AuraEffectHandleModes.Real));
 }
예제 #8
0
 public override void Register()
 {
     AfterEffectApply.Add(new EffectApplyHandler(HandleEffectApply, 0, AuraType.ModShapeshift, AuraEffectHandleModes.RealOrReapplyMask));
     AfterEffectRemove.Add(new EffectApplyHandler(HandleEffectRemove, 0, AuraType.ModShapeshift, AuraEffectHandleModes.RealOrReapplyMask));
 }
예제 #9
0
 public override void Register()
 {
     DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalculateAmount, 0, AuraType.SchoolAbsorb));
     AfterEffectApply.Add(new EffectApplyHandler(HandleOnApply, 0, AuraType.SchoolAbsorb, AuraEffectHandleModes.RealOrReapplyMask));
     AfterEffectRemove.Add(new EffectApplyHandler(HandleOnRemove, 0, AuraType.SchoolAbsorb, AuraEffectHandleModes.Real));
 }
예제 #10
0
 public override void Register()
 {
     AfterEffectRemove.Add(new EffectApplyHandler(HandleExtraEffect, 0, AuraType.Dummy, AuraEffectHandleModes.Real));
 }
예제 #11
0
 public override void Register()
 {
     OnEffectApply.Add(new EffectApplyHandler(OnApply, 0, AuraType.OverrideActionbarSpells, AuraEffectHandleModes.Real));
     AfterEffectRemove.Add(new EffectApplyHandler(AfterRemove, 0, AuraType.OverrideActionbarSpells, AuraEffectHandleModes.Real));
 }
예제 #12
0
 public override void Register()
 {
     OnEffectPeriodic.Add(new EffectPeriodicHandler(OnPeriodic, 2, AuraType.PeriodicDamage));
     AfterEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.PeriodicTriggerSpell, AuraEffectHandleModes.Real));
 }
예제 #13
0
 public override void Register()
 {
     OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy));
     AfterEffectRemove.Add(new EffectApplyHandler(AfterRemove, 0, AuraType.Dummy, AuraEffectHandleModes.Real));
 }
예제 #14
0
 public override void Register()
 {
     DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalculateAmount, 0, AuraType.SchoolAbsorb));
     AfterEffectAbsorb.Add(new EffectAbsorbHandler(Trigger, 0));
     AfterEffectRemove.Add(new EffectApplyHandler(HandleEffectRemove, 0, AuraType.SchoolAbsorb, AuraEffectHandleModes.Real));
 }
예제 #15
0
 public override void Register()
 {
     AfterEffectRemove.Add(new EffectApplyHandler(HandleOnRemove, 0, AuraType.ModIncreaseSpeed, AuraEffectHandleModes.Real));
 }
예제 #16
0
 public override void Register()
 {
     AfterEffectApply.Add(new EffectApplyHandler(UpdateAmount, SpellConst.EffectAll, AuraType.Dummy, AuraEffectHandleModes.ChangeAmountMask));
     AfterEffectRemove.Add(new EffectApplyHandler(UpdateAmount, SpellConst.EffectAll, AuraType.Dummy, AuraEffectHandleModes.ChangeAmountMask));
 }
예제 #17
0
 public override void Register()
 {
     AfterEffectApply.Add(new EffectApplyHandler(HandleApply, 0, AuraType.Dummy, AuraEffectHandleModes.Real));
     OnEffectPeriodic.Add(new EffectPeriodicHandler(HandleEffectPeriodic, 0, AuraType.PeriodicDummy));
     AfterEffectRemove.Add(new EffectApplyHandler(HandleRemove, 0, AuraType.PeriodicDummy, AuraEffectHandleModes.Real));
 }
예제 #18
0
 public override void Register()
 {
     AfterEffectApply.Add(new EffectApplyHandler(AfterApply, 1, AuraType.Dummy, AuraEffectHandleModes.Real));
     AfterEffectRemove.Add(new EffectApplyHandler(AfterRemove, 1, AuraType.Dummy, AuraEffectHandleModes.Real));
 }
예제 #19
0
 public override void Register()
 {
     AfterEffectApply.Add(new EffectApplyHandler(HandleEffectApply, 0, AuraType.AddPctModifier, AuraEffectHandleModes.Real));
     AfterEffectRemove.Add(new EffectApplyHandler(HandleEffectRemove, 0, AuraType.AddPctModifier, AuraEffectHandleModes.Real));
 }
예제 #20
0
 public override void Register()
 {
     AfterEffectApply.Add(new EffectApplyHandler(OnApply, 0, AuraType.Any, AuraEffectHandleModes.Real));
     AfterEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.Any, AuraEffectHandleModes.Real));
 }