예제 #1
0
 public override bool CanBeRolled(AffixItemItem pomItem, Item item)
 {
     return
         (AffixItemItem.IsWeapon(item) &&
          AffixItemItem.CanMelee(item) &&
          (AffixItemItem.IsSwinging(item) || AffixItemItem.IsStabbing(item)));
 }
예제 #2
0
 public override bool CanBeRolled(AffixItemItem pomItem, Item item)
 {
     return
         (AffixItemItem.IsWeapon(item) &&
          !AffixItemItem.IsSpear(item) &&
          !AffixItemItem.IsFlailOrYoyo(item));
 }
예제 #3
0
 public override bool CanBeRolled(AffixItemItem pomItem, Item item)
 {
     return
         (AffixItemItem.IsWeapon(item));
 }
예제 #4
0
 public static bool CanRollWeapon(Item item)
 {
     return(AffixItemItem.IsWeapon(item));
 }
예제 #5
0
 public override bool CanBeRolled(AffixItemItem pomItem, Item item)
 {
     return
         (AffixItemItem.IsWeapon(item) &&
          AffixItemItem.CanConsumeAmmo(item));
 }