public override bool CanBeRolled(AffixItemItem pomItem, Item item) { return (AffixItemItem.IsWeapon(item) && AffixItemItem.CanMelee(item) && (AffixItemItem.IsSwinging(item) || AffixItemItem.IsStabbing(item))); }
public override bool CanBeRolled(AffixItemItem pomItem, Item item) { return (AffixItemItem.IsWeapon(item) && !AffixItemItem.IsSpear(item) && !AffixItemItem.IsFlailOrYoyo(item)); }
public override bool CanBeRolled(AffixItemItem pomItem, Item item) { return (AffixItemItem.IsWeapon(item)); }
public static bool CanRollWeapon(Item item) { return(AffixItemItem.IsWeapon(item)); }
public override bool CanBeRolled(AffixItemItem pomItem, Item item) { return (AffixItemItem.IsWeapon(item) && AffixItemItem.CanConsumeAmmo(item)); }