private void AddCubeFace18( AffineMesh a, string t, AffinePoint A, AffinePoint B, AffinePoint C, AffinePoint D) { var v1 = new AffineVertex { A = A, B = B, C = C, Element = new Avalon.Images._18 { Width = 100, Height = 100, }.AttachTo(AffineContent), ElementWidth = 100, ElementHeight = 100 }; //var t1 = new TextBox { Text = t, Foreground = Brushes.Blue }.AttachTo(InfoContent); //v1.Tag = new Action<AffineVertex>( // k => // { // t1.Text = t + " " + Convert.ToInt32(k.Center.Z); // t1.MoveTo(k.Center.X + DefaultWidth / 2, k.Center.Y + DefaultHeight / 2); // } //); a.Add(v1); //var v2 = // new AffineVertex // { // A = D, // B = C, // C = B, // Element = new Avalon.Images._18.AffineTriangle2 // { // Width = 100, // Height = 100, // }.AttachTo(AffineContent), // ElementWidth = 100, // ElementHeight = 100 // }; ////v2.Element.Opacity = 0.5; ////var t2 = new TextBox { Text = t }.AttachTo(InfoContent); ////v2.Tag = new Action<AffineVertex>( //// k => //// { //// t2.Text = t + " " + Convert.ToInt32(k.Center.Z); //// t2.MoveTo(k.Center.X + DefaultWidth / 2, k.Center.Y + DefaultHeight / 2); //// } ////); //a.Add(v2); }
void InitializeContent() { Colors.Blue.ToGradient(Colors.Red, Convert.ToInt32(Height) / 4).Select( (c, i) => new Rectangle { Fill = new SolidColorBrush(c), Width = Width, Height = 4, }.MoveTo(0, i * 4).AttachTo(this) ).ToArray(); //var help = new Image //{ // Source = (KnownAssets.Path.Assets + "/help.png").ToSource() //}.AttachTo(this); //help.Opacity = 0; var img = new Image { Source = new Avalon.Images.jsc().Source }.MoveTo(Width - 128, Height - 128).AttachTo(this); var t = new TextBox { FontSize = 10, Text = "powered by jsc", BorderThickness = new Thickness(0), Foreground = 0xffffffff.ToSolidColorBrush(), Background = Brushes.Transparent, IsReadOnly = true, Width = Width }.MoveTo(8, 8).AttachTo(this); //help.Opacity = 1; img.Opacity = 0.5; // cursor position calculations are not ready // for transofrmed elements. // we will provide a floor for those events... var shadow = new Rectangle { Width = Width, Height = Height, Fill = Brushes.Black, }.AttachTo(this); var shadowa = shadow.ToAnimatedOpacity(); shadowa.Opacity = 0; var a = new AffineMesh(); Func <double, double, double, Brush, AffinePoint> a_Add = (X, Y, Z, Fill) => { var p = new AffinePoint { Z = Z, X = X, Y = Y }; var h = new Rectangle { Fill = Fill, Width = 4, Height = 4 }.AttachTo(this); //var ht = new TextBox { }.AttachTo(this); var historysize = 64; var history = new Queue <Rectangle>(); Action <AffinePoint> p_Update = pp => { if (history.Count > historysize) { history.Dequeue(); } // -100 == 0.5 // 0 == 1 // +100 == 2 //var zoom = (pp.Z) / 1000; var zoom = 0.5; var pp_X = Width / 2 - 4 + pp.X * zoom; var pp_Y = Height / 2 - 4 + pp.Y * zoom; // Z is ignored here // but could be used for sorting h.MoveTo(pp_X, pp_Y); //var hh = new Rectangle { Fill = Fill, Width = 4, Height = 4, Opacity = 1 }.MoveTo(pp_X, pp_Y).AttachTo(this); //history.Enqueue(hh); //foreach (var k in history.Select((c, i) => new { c, i })) //{ // k.c.Opacity = ((double)k.i / historysize) * 0.6; //} //ht.MoveTo( // DefaultWidth / 2 + pp.X - 4, // DefaultHeight / 2 + pp.Y + 4 //); //ht.Text = new { pp.X, pp.Y, pp.Z }.ToString(); }; p.Tag = p_Update; a.Add(p); p_Update(p); return(p); }; Enumerable.Range(0, 10).Select(X => a_Add(X * 10, 0, 0, Brushes.Red)).ToArray(); Enumerable.Range(0, 10).Select(Y => a_Add(0, Y * 10, 0, Brushes.Blue)).ToArray(); Enumerable.Range(0, 10).Select(Z => a_Add(0, 0, Z * 10, Brushes.GreenYellow)).ToArray(); Enumerable.Range(0, 10).Select(X => a_Add(X * 10 + 100, 0, 0, Brushes.Red)).ToArray(); Enumerable.Range(0, 10).Select(Y => a_Add(100, Y * 10, 0, Brushes.Blue)).ToArray(); Enumerable.Range(0, 10).Select(Z => a_Add(100, 0, Z * 10, Brushes.GreenYellow)).ToArray(); Enumerable.Range(0, 100).Select(X => a_Add(X * 10 + 200, 0, 0, Brushes.Red)).ToArray(); Enumerable.Range(0, 10).Select(Y => a_Add(200, Y * 10, 0, Brushes.Blue)).ToArray(); Enumerable.Range(0, 10).Select(Z => a_Add(200, 0, Z * 10, Brushes.GreenYellow)).ToArray(); { var radius = 100; foreach (var i in Enumerable.Range(0, 90).Select(aa => (aa * 4).DegreesToRadians())) { a_Add(Math.Cos(i) * radius, Math.Sin(i) * radius, 0, Brushes.GreenYellow); a_Add(Math.Cos(i) * radius, 0, Math.Sin(i) * radius, Brushes.BlueViolet); a_Add(0, Math.Cos(i) * radius, Math.Sin(i) * radius, Brushes.Magenta); } } { var radius = 200; foreach (var i in Enumerable.Range(0, 90).Select(aa => (aa * 4).DegreesToRadians())) { a_Add(Math.Cos(i) * radius, Math.Sin(i) * radius, 0, Brushes.GreenYellow); a_Add(Math.Cos(i) * radius, 0, Math.Sin(i) * radius, Brushes.BlueViolet); a_Add(0, Math.Cos(i) * radius, Math.Sin(i) * radius, Brushes.Magenta); } } { var radius = 500; foreach (var i in Enumerable.Range(0, 90).Select(aa => (aa * 4).DegreesToRadians())) { a_Add(Math.Cos(i) * radius, Math.Sin(i) * radius, 0, Brushes.GreenYellow); a_Add(Math.Cos(i) * radius, 0, Math.Sin(i) * radius, Brushes.BlueViolet); a_Add(0, Math.Cos(i) * radius, Math.Sin(i) * radius, Brushes.Magenta); } } a_Add(200, 0, 0, Brushes.BlueViolet); a_Add(0, 200, 0, Brushes.Yellow); a_Add(0, 0, 200, Brushes.Red); (1000 / 50).AtIntervalWithCounter( c => { // rotate floor var _a = a.ToRotation( new AffineRotation { XY = 0.01, YZ = 0.02, XZ = 0.03 } ); //var _a = a.ToRotation(0, 0.01); a = _a; //var _a = a.ToRotation(c * 0.01, c * 0.005); //var _a = a.ToRotation(c * 0.01, 0); foreach (var p in _a.Points) { ((Action <AffinePoint>)p.Tag)(p); } } ); }