override public void OnProjectUnbound() { AdvertisementSettings.SetEnabledServiceWindow(false); AdvertisementSettings.SetGameId(RuntimePlatform.IPhonePlayer, ""); AdvertisementSettings.SetGameId(RuntimePlatform.Android, ""); AdvertisementSettings.testMode = false; }
void SetGameIds(RequestGameIds.Response gameIds) { AdvertisementSettings.SetGameId(RuntimePlatform.IPhonePlayer, gameIds.iOSGameKey); AdvertisementSettings.SetGameId(RuntimePlatform.Android, gameIds.androidGameKey); GameIdsUpdated?.Invoke(); }
public override void OnProjectUnbound() { AdvertisementSettings.enabled = false; AdvertisementSettings.initializeOnStartup = false; AdvertisementSettings.SetPlatformEnabled(RuntimePlatform.IPhonePlayer, false); AdvertisementSettings.SetPlatformEnabled(RuntimePlatform.Android, false); AdvertisementSettings.SetGameId(RuntimePlatform.IPhonePlayer, ""); AdvertisementSettings.SetGameId(RuntimePlatform.Android, ""); AdvertisementSettings.testMode = false; }
void SetUpGameId() { var unavailableGameId = L10n.Tr("N/A"); AdvertisementSettings.SetGameId(RuntimePlatform.IPhonePlayer, m_AppleGameId); AdvertisementSettings.SetGameId(RuntimePlatform.Android, m_AndroidGameId); if (m_EnabledState.m_AndroidGameIdTextField != null) { m_EnabledState.m_AndroidGameIdTextField.value = m_AndroidGameId ?? unavailableGameId; } if (m_EnabledState.m_AppleGameIdTextField != null) { m_EnabledState.m_AppleGameIdTextField.value = m_AppleGameId ?? unavailableGameId; } }
public void SetAndroidGameId(string value) { AdvertisementSettings.SetGameId(RuntimePlatform.Android, value); }
public void SetIOSGameId(string value) { AdvertisementSettings.SetGameId(RuntimePlatform.IPhonePlayer, value); }
public void SetAppleTVGameId(string value) { AdvertisementSettings.SetGameId(RuntimePlatform.tvOS, value); }
private void SetGameIds(string appleGameId, string androidGameId) { AdvertisementSettings.SetGameId(RuntimePlatform.IPhonePlayer, appleGameId); AdvertisementSettings.SetGameId(RuntimePlatform.Android, androidGameId); gameIdsUpdatedEvent?.Invoke(); }