private void LoadMap(string MapPath) { string Name = MapPath.Substring(0, MapPath.Length - 4).Substring(28); this.Text = Name + " - Project Eternity Adventure Map Editor"; LayerViewer.Preload(); AdventureMap LoadedFightingZone = new AdventureMap(Name); LayerViewer.ActiveFightingZone = LoadedFightingZone; LayerViewer.ActiveFightingZone.Content = LayerViewer.content; LayerViewer.ActiveFightingZone.Load(); }
public static void ClassInit(TestContext context) { Map = new AdventureMap(); }