public async Task <IActionResult> Create([Bind("ItemId,Name")] Item item) { if (ModelState.IsValid) { _context.Add(item); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(item)); }
public async Task <IActionResult> Create([Bind("ScreenId,Name,Description")] Screen screen) { if (ModelState.IsValid) { _context.Add(screen); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(screen)); }
public async Task <IActionResult> Create([Bind("EnemyId,Name,Description,HP,Multiplier,Die,Modifier,Exp")] Enemy enemy) { if (ModelState.IsValid) { _context.Add(enemy); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(enemy)); }