public void StartAdventure() { adventureController = GameObject.Instantiate(AdventureControllerPrefab); adventureController.GenerateMap(); adventureController.OnAdventureOver += AdventureController_OnAdventureOver; adventureController.StartAdventure(); }
public async Task GetPlot_OK() { var result = new Domain.Plot { PlotId = 1, Choices = new List <Domain.Plot>(), Action = "Yes", Description = "test" }; _adventureServiceMock.Setup(adv => adv.GetPlot(It.IsAny <int>())).ReturnsAsync(result); var controller = new AdventureController(_adventureServiceMock.Object); var res = await controller.GetPlot(1); var objResult = res.Result as ObjectResult; Assert.NotNull(res); Assert.True(objResult.StatusCode == (int)HttpStatusCode.OK); var value = Assert.IsType <Domain.Plot>(objResult.Value); Assert.Equal(result.PlotId, value.PlotId); Assert.Equal(result.Description, value.Description); Assert.Equal(result.Choices.Count, value.Choices.Count); }
void Awake() { inst = this; var gragInput = gameObject.AddComponent <GragInput>(); gragInput.OnGragStart += OnGragStart; gragInput.OnGraging += OnGraging; gragInput.OnInertiaing += OnInertiaing; var zoomInput = gameObject.AddComponent <ZoomInput>(); zoomInput.OnZoomIn += OnZoomIn; zoomInput.OnZoomOut += OnZoomOut; var clickInput = gameObject.AddComponent <ClickInput>(); clickInput.OnClick += OnClick; m_MapController = gameObject.AddComponent <MapController>(); m_CameraController = gameObject.AddComponent <CameraController>(); m_FightController = gameObject.AddComponent <FightController>(); m_FightController.OnFightFinish += OnFightFinish; m_ExploreMechanism = gameObject.AddComponent <ExploreMechanism2>(); m_ExploreMechanism.SetMapController(m_MapController); m_HeroController = gameObject.AddComponent <HeroController>(); m_HeroController.OnFinishMoveToTile += OnFinishMoveToTile; }
public void Setup() { _gameCache = new MemoryCache(mco); _welcomeSontroller = new WelcomeController(new AdventureServer.Services.AppVersionService()); _adventureFramework = new AdventureFrameworkService(_gameCache); _adventureController = new AdventureController(_adventureFramework); // _playAdventureController = new PlayAdventureController(_adventureController); }
public static AdventureController Instance() { if (!adventureController) { adventureController = FindObjectOfType <AdventureController>(); } return(adventureController); }
public void handleEnemyDeath(CombatCharacter enemy) { charactersInCombat.Remove(enemy); if (charactersInCombat.Count == 1) { gameStarted = false; AdventureController.Instance().victoryAnimation(); } }
public async Task GetAdventure_NotFound() { _adventureServiceMock.Setup(adv => adv.GetAdventureDetails(1)).ReturnsAsync(null as Domain.Adventure); var controller = new AdventureController(_adventureServiceMock.Object); var res = await controller.GetAdventure(1); var objResult = res.Result as NotFoundResult; Assert.NotNull(res); Assert.True(objResult.StatusCode == (int)HttpStatusCode.NotFound); }
public async Task GetAdventure_Failed() { _adventureServiceMock.Setup(opp => opp.GetAdventureDetails(1)).ThrowsAsync(new Exception()); var controller = new AdventureController(_adventureServiceMock.Object); var res = await controller.GetAdventure(1); var ObjRes = res.Result as StatusCodeResult; Assert.NotNull(res); Assert.True(ObjRes.StatusCode == 500); }
private void endCutscene() { if (curCutscene == curAdventure.preAdventureCutscene) { resolvePreBattleCutscene(); } else { switchToBattle(); AdventureController.Instance().continueWithAdventure(); } }
void Destruction() { //Debug.Log("Destroy Player"); Destroy(gameObject); //destrunctionCall = true; gameObject.SetActive(false); AdventureController ac = GameObject.Find("BattleManager").GetComponent <AdventureController>(); ac.Lose(); // Find 하기 싫은데... 그냥 Tag 달고 FindTag 해야 하나 // 구조를 잘못 잡은 게 문제겠지만 숙제로 남겨둠 Enemy.isExistTarget = false; // 얘는 왜 그냥 되냐... static 이라 그런가... // 그럼 ac.Lose() 를 static 메소드로 만들면 될 거 같은데 그게 왜 안되냐. AdventureController.isPlayerAlive = false; }
public async Task GetAdventure_BadRequest() { var result = new Domain.Adventure { AdventureId = 1, FirstPlot = new Domain.Plot(), Title = "abc" }; _adventureServiceMock.Setup(adv => adv.GetAdventureDetails(It.IsAny <int>())).ReturnsAsync(result); var controller = new AdventureController(_adventureServiceMock.Object); var res = await controller.GetAdventure(-1); var ObjRes = res.Result as BadRequestResult; Assert.NotNull(res); Assert.True(ObjRes.StatusCode == 400); }
public async Task GetPlot_BadRequest() { var result = new Domain.Plot { PlotId = 1, Choices = new List <Domain.Plot>(), Action = "Yes", Description = "test" }; _adventureServiceMock.Setup(adv => adv.GetPlot(It.IsAny <int>())).ReturnsAsync(result); var controller = new AdventureController(_adventureServiceMock.Object); var res = await controller.GetPlot(-1); var ObjRes = res.Result as BadRequestResult; Assert.NotNull(res); Assert.True(ObjRes.StatusCode == 400); }
public async Task GetWithName_ShouldReturn_AllQuestions() { // Arrange var adventureService = new Mock <IAdventureService>(); adventureService.Setup(svc => svc.GetQuestionsAsync("test-adventure")) .ReturnsAsync(new List <Question>() { new Question() }); var controller = new AdventureController(adventureService.Object); // Act var result = await controller.Get("test-adventure"); // Assert Assert.NotNull(result); var model = Assert.IsAssignableFrom <QuestionResponse>(result); Assert.Single(model.Questions); }
public async Task Get_ShouldReturn_AllAdventures() { // Arrange var adventureService = new Mock <IAdventureService>(); adventureService.Setup(svc => svc.GetAdventuresAsync()) .ReturnsAsync(new List <Adventure>() { new Adventure() }); var controller = new AdventureController(adventureService.Object); // Act var result = await controller.Get(); // Assert Assert.NotNull(result); var model = Assert.IsAssignableFrom <AdventureResponse>(result); Assert.Single(model.Adventures); }
void Destruction() { //Instantiate(destructionVFX, transform.position, Quaternion.identity); //Instantiate(destructionSound, transform.position, Quaternion.identity); foreach (GameObject obj in onDestroyExecutionList) { Destroy(obj); } Destroy(gameObject); count--; if (isBoss == 1) { AdventureController ac = GameObject.Find("BattleManager").GetComponent <AdventureController>(); ac.Win(); } else if (count <= 0) { AdventureController ac = GameObject.Find("BattleManager").GetComponent <AdventureController>(); ac.DoStage(); } }
public async Task GetAdventure_OK() { var result = new Domain.Adventure { AdventureId = 1, FirstPlot = new Domain.Plot(), Title = "abc" }; _adventureServiceMock.Setup(adv => adv.GetAdventureDetails(1)).ReturnsAsync(result); var controller = new AdventureController(_adventureServiceMock.Object); var res = await controller.GetAdventure(1); var objResult = res.Result as ObjectResult; Assert.NotNull(res); Assert.True(objResult.StatusCode == (int)HttpStatusCode.OK); var value = Assert.IsType <Domain.Adventure>(objResult.Value); Assert.Equal(result.AdventureId, value.AdventureId); Assert.Equal(result.Title, value.Title); Assert.Equal(result.FirstPlot.PlotId, value.FirstPlot.PlotId); }
IEnumerator finishEncounter(float waitTime) { yield return(new WaitForSeconds(waitTime)); AdventureController.Instance().finishEncounter(); }
void Start() { if (Instance == null) { Instance = this; GameObject.DontDestroyOnLoad(this.gameObject); } else { Destroy(this.gameObject); } }
// Use this for initialization void Start() { mAdventureRig = Component.FindObjectOfType <AdventureRig>(); mAdventureController = Component.FindObjectOfType <AdventureController>(); }
public void resolvePreBattleCutscene() { switchToBattle(); AdventureController.Instance().startAdventure(curAdventure); }