예제 #1
0
    public void ReplaceCardInHand(AdventureAsset oldCard, AdventureAsset newCard)
    {
        AdventureCardManager acm = FindCardInHand(oldCard);

        if (acm != null)
        {
            acm.adventureAsset = newCard;
            acm.ReadCardFromAsset();
            if (!isAI)
            {
                acm.GetComponent <HoverPreview>().ThisPreviewEnabled = true;
                acm.GetComponent <BetterCardRotation>().CardBack.gameObject.SetActive(false);
            }
        }
    }
예제 #2
0
    GameObject CreateACardAtPositionX(AdventureAsset c, Vector3 position, Vector3 eulerAngles)
    {
        // Instantiate a card depending on its type
        GameObject NewCard;
        Vector3    temp;

        NewCard = GameObject.Instantiate(allyCardPrefab, position, Quaternion.Euler(eulerAngles)) as GameObject;

        temp = new Vector3(newDeck.transform.position.x + 0.5f, newDeck.transform.position.y, newDeck.transform.position.z);
        NewCard.transform.position = temp;
        AdventureCardManager manager = NewCard.GetComponent <AdventureCardManager>();

        manager.adventureAsset = c;
        manager.ReadCardFromAsset();
        return(NewCard);
    }
예제 #3
0
    public void ReadCardFromAsset()
    {
        CardDescriptionText.text = adventureAsset.Description;

        CardNameText.text = adventureAsset.characterName;

        CardPower.text = adventureAsset.CharacterPower;

        CardAdditionalPower.text = adventureAsset.AdditionalPower;

        CardFaceImage.sprite = adventureAsset.CardImage;



        if (PreviewManager != null)
        {
            // this is a card and not a preview
            // Preview GameObject will have OneCardManager as well, but PreviewManager should be null there
            PreviewManager.adventureAsset = adventureAsset;
            PreviewManager.ReadCardFromAsset();
        }
    }
예제 #4
0
    //VISUAL
    AdventureCardManager CreateACardAtPosition(AdventureAsset newAdventureCard, CardLogic newLogic, Vector3 eulerAngles = default(Vector3), Vector3 position = default(Vector3))
    {
        // Instantiate a card depending on its type
        GameObject NewCard;
        Vector3    temp;

        if (newAdventureCard.Description.ToString().Equals("ALLY"))
        {
            NewCard = GameObject.Instantiate(allyCardPrefab, position, Quaternion.Euler(eulerAngles)) as GameObject;
        }
        else if (newAdventureCard.Description.ToString().Equals("WEAPON"))
        {
            NewCard = GameObject.Instantiate(weaponCardPrefab, position, Quaternion.Euler(eulerAngles)) as GameObject;
        }
        else if (newAdventureCard.Description.ToString().Equals("AMOUR"))
        {
            NewCard = GameObject.Instantiate(amourCardPrefab, position, Quaternion.Euler(eulerAngles)) as GameObject;
        }
        else if (newAdventureCard.Description.ToString().Equals("TEST"))
        {
            NewCard = GameObject.Instantiate(testCardPrefab, position, Quaternion.Euler(eulerAngles)) as GameObject;
        }
        else
        {
            NewCard = GameObject.Instantiate(foeCardPrefab, position, Quaternion.Euler(eulerAngles)) as GameObject;
        }

        EventTrigger trigger = NewCard.gameObject.GetComponent <EventTrigger> ();

        EventTrigger.Entry entry = new EventTrigger.Entry();
        entry.eventID = EventTriggerType.PointerClick;
        entry.callback.AddListener((evenData) => {
            UseCard(NewCard.GetComponent <AdventureCardManager>());
        });
        trigger.triggers.Add(entry);

        temp = new Vector3(hand.transform.position.x + cardIndex, hand.transform.position.y, hand.transform.position.z);

        NewCard.transform.position = temp;
        NewCard.transform.SetParent(hand.transform, true);
        cardIndex++;

        AdventureCardManager manager = NewCard.GetComponent <AdventureCardManager>();

        manager.adventureAsset = newAdventureCard;
        manager.ReadCardFromAsset();

        IDHolder id = NewCard.AddComponent <IDHolder>();

        id.UniqueID = newLogic.UniqueCardID;

        //add to cards dealt
        hand.cardsDealt.Add(NewCard);

        //hide enemy card from player
        if (isAI)
        {
            NewCard.GetComponent <HoverPreview> ().ThisPreviewEnabled = false;
        }

        return(manager);
    }