private void GenerateAdventure() { Snippet pre = StoryArc.GetRandomSnippet(SnippetType.Pre); if (pre.Need != Need.None) { NPC.Needs.Add(pre.Need); if (pre.Need == Need.Tired) { NPC.StayDuration = Random.Range(1, GameClock.MaxStayDuration); } } Adventure.Enqueue(pre.Text); Snippet main = StoryArc.GetRandomSnippet(SnippetType.Main); if (main.Need != Need.None) { NPC.Needs.Add(main.Need); if (main.Need == Need.Tired) { NPC.StayDuration = Random.Range(1, GameClock.MaxStayDuration); } } Adventure.Enqueue(main.Text); Snippet post = StoryArc.GetRandomSnippet(SnippetType.Post); if (post.Need != Need.None) { NPC.Needs.Add(post.Need); if (post.Need == Need.Tired) { NPC.StayDuration = Random.Range(1, GameClock.MaxStayDuration); } } Adventure.Enqueue(post.Text); }