protected virtual void LoadCurrentTexture() { isLoadEnd = false; isEnableClick = false; ScrollRect.enabled = false; ScrollRect.content.localPosition = this.startContentPosition; AdvTextureSettingData textureData = data.GetDataOpened(currentIndex); texture.LoadFile(Engine.DataManager.SettingDataManager.TextureSetting.LabelToGraphic(textureData.Key).Main); }
void LoadCurrentTexture() { AdvTextureSettingData textureData = data.GetDataOpened(cuurentIndex); texture.SetTextureFile(Engine.DataManager.SettingDataManager.TextureSetting.LabelToGraphic(textureData.Key).Main, pixelsToUnits); }