/// <summary> /// 現在のモード。ゲーム終了まで保持される変数なので扱いに注意 /// モード選択画面の並び順に1から対応 /// </summary> //public static int Now_mode; void Start() { admob.showBannerAd(2); //admob.showInterstitialAd(); Time.timeScale = 1; Property_obj = GameObject.FindGameObjectWithTag("property"); Property = Property_obj.GetComponent <Property>(); }
void Start() { DontDestroyOnLoad(admob_obj); admob.showBannerAd(1); property = GameObject.FindGameObjectWithTag("property"); Property = property.GetComponent <Property>(); Anime_maneger.Zombie_Appear(); Time_manager.setNowMode(Property.Now_mode); Time_manager.SetStartTime(); redeygo(); }
// Use this for initialization void Start() { admob_obj = GameObject.Find("admob"); admob = admob_obj.GetComponent <Admob>(); admob.showBannerAd(2); finish = GameObject.Find("finish_status(Clone)"); finish_status = finish.GetComponent <finish_status>(); // d_w = GameObject.Find("data_warehose"); //Destroy(d_w); admob.showInterstitialAd(); disp_result(); }