public static AdminPlayerListRefreshMessage Send(GameObject recipient, string adminID) { AdminPlayersList playerList = new AdminPlayersList(); //Player list info: playerList.players = GetAllPlayerStates(adminID); var data = JsonUtility.ToJson(playerList); AdminPlayerListRefreshMessage msg = new AdminPlayerListRefreshMessage {Recipient = recipient.GetComponent<NetworkIdentity>().netId, JsonData = data}; msg.SendTo(recipient); return msg; }
public static NetMessage Send(GameObject recipient, string adminID) { AdminPlayersList playerList = new AdminPlayersList { //Player list info: players = AdminToolRefreshMessage.GetAllPlayerStates(adminID, true) }; var data = JsonUtility.ToJson(playerList); NetMessage msg = new NetMessage { Recipient = recipient.GetComponent <NetworkIdentity>().netId, JsonData = data }; SendTo(recipient, msg); return(msg); }