void ClientGetUnreadAdminPlayerMessages(string playerId) { if (!clientAdminPlayerChatLogs.ContainsKey(playerId)) { clientAdminPlayerChatLogs.Add(playerId, new List <AdminChatMessage>()); } AdminCheckMessages.Send(playerId, clientAdminPlayerChatLogs[playerId].Count); }
public static AdminCheckMessages Send(string playerId, int currentCount) { AdminCheckMessages msg = new AdminCheckMessages { PlayerId = playerId, CurrentCount = currentCount }; msg.Send(); return(msg); }