private void toggleMeshColor(MeshRenderer mesh, bool onStart) { AdjustableColorBehaviour behavior = mesh.gameObject.GetComponent <AdjustableColorBehaviour>(); if (behavior != null) { toggleFullColor(behavior, onStart); } }
private void toggleFullColor(AdjustableColorBehaviour behavior, bool onStart) { if (onStart) { behavior.turnFullColorOffOnStart(); } else { behavior.setFullColor(!behavior.isFullColor()); } }