public PPoint(double x, double y, double val) { X = x; Y = y; VAL = val; AdjacentPoints.Clear(); AdjacentTriangles.Clear(); }
/// <summary> /// Calculates the adjacent triangles of all of the triangles. /// Uses quadnodes in order to speed up adjacent triangle search. /// </summary> private void CalculateTriangleAdjacents() { AdjacentTriangles.CalculateTriangleAdjacentsV2(_quadtreeData); }