/// <summary>
 /// Counts the enemies in players range.
 /// </summary>
 /// <returns>The enemies in players range.</returns>
 /// <param name="rangeSq">Squared Range.</param>
 public int CountEnemiesInPlayersRangeSquared(float rangeSq)
 {
     return(Adds.Concat(new[] { Target }).Count(u => u.DistanceSquared <= rangeSq));
 }