public static List <AddressableAssetEntry> GetResourcesEntries(AddressableAssetSettings settings, bool recurseAll, Func <AddressableAssetEntry, bool> filter = null) { var group = settings.CreateGroup("FindResources", false, false, false, new List <AddressableAssetGroupSchema>(), typeof(PlayerDataGroupSchema)); group.GetSchema <PlayerDataGroupSchema>().IncludeResourcesFolders = true; var entry = settings.CreateEntry("empty", "empty", group, false); List <AddressableAssetEntry> entries = new List <AddressableAssetEntry>(); entry.GatherResourcesEntries(entries, recurseAll, filter); group.RemoveAssetEntry(entry); settings.RemoveGroup(group); return(entries); }